Code archives/3D Graphics - Misc/glPerspective
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Here is an alternative to gluPerspective that uses the more intuative fovx instead of fovy. All other params. stay the same. | |||||
Function glPerspective( fovx:Float, ratio:Float, near:Float, far:Float ) Local x:Float=Tan(fovx/2.0)*near Local y:Float=x/ratio glFrustum -x,x,-y,y,near,far End Function |
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