Code archives/3D Graphics - Misc/Frames per second
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This code is way better than the framecounter i usually see in other games/demos. It "counts" the frames and shows the counter every second, this means that you exactly see how many frames your mashine has done during the last gone second. (Again, excuse my english, just try it out and you'll see) You must put this code between "RenderWorld" and "Flip" | |||||
;Framecounter-------------------------------------------- Framecounter_counter=Framecounter_counter+1 If Framecounter_time=0 Then Framecounter_time=MilliSecs() If Framecounter_time+1001 <MilliSecs() Then Framecounter_framerate=Framecounter_counter Framecounter_counter=0 Framecounter_time=MilliSecs() EndIf Text 10,10,"fps: "+Framecounter_framerate ;-------------------------------------------------------- |
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