Code archives/3D Graphics - Misc/A tutorial in the basics of 3d.
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This will get you started in the real of walking around in 3d. Its just very well commented code. | |||||
Will make a textured terrain...... TERAIN AND MOVING ON TERRAIN.......... Graphics3D 640,480 ;this here sets the display SetBuffer BackBuffer();sets the current buffer light=CreateLight();creates a light DUH ter=CreateTerrain(128) ; create a 128 x 128 For x = 1 To 128;this will madify your terrain For y = 1 To 128;same here ;ModifyTerrain terrain,grid_x,grid_z,height#[,realtime] ModifyTerrain ter,x,y,Rnd(0.0,1.0) Next Next ScaleEntity ter,20,50,20 ; make terrain bigger so we can see it pivot=CreatePivot() ; pivot for camera rotations camera=CreateCamera(pivot) ; camera with pivot as its parent entity ; make a texture *** ptex=CreateTexture(16,16) SetBuffer TextureBuffer(ptex) Color 0,0,255 Rect 2,2,14,14 Color 0,255,0 Rect 8,8,10,10 ScaleTexture ptex,2,2 ; ****************** EntityTexture ter,ptex ; paint the terrain with our texture SetBuffer BackBuffer() ; main loop ********************************** While Not KeyDown( 1 ) If MouseDown(1)=1 Then speed#=speed#+.05 speed#=speed#*.99 ; friction TurnEntity camera,MouseYSpeed()/6,0,0 ; turn camera up and down TurnEntity pivot,0,-MouseXSpeed()/6,0 ; turn pivot left --right MoveEntity pivot,0,0,speed# xpos#=EntityX(pivot) zpos#=EntityZ(pivot) ypos#=TerrainY(ter,xpos,0,zpos) PositionEntity pivot,xpos,ypos+10,zpos MoveMouse 100,100 UpdateWorld RenderWorld Flip Wend End Learned all this from bradford. So a big thamks to him :) |
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