Code archives/3D Graphics - Misc/3D CITY GEN

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3D CITY GEN by killwood2004
Im sorry I didnt comment the code,its very simple to understand.

- under the case 1 and so on, you will put your building model

I used the data for the street placement
; City Gen,created by Killwood 04

Graphics3D 800,600 

SetBuffer BackBuffer() 

Global camera=CreateCamera() 
 RotateEntity camera,90,0,0
 PositionEntity camera,0,90,0 

light=CreateLight() 
 RotateEntity light,0,90,0 

;Create plane 
 ;plane=CreatePlane() 

SeedRnd MilliSecs() 

For x = 0 To 30
 For y = 0 To 49

  Read map
 
   If map = 1

    dice = Rand(0,1)

    Select dice

     Case 0
      cube = CreateCube()
      PositionEntity cube,y * 10,0,x * 10
    
     Case 1
      sphere = CreateSphere()
      PositionEntity sphere,y * 10,0,x * 10

    End Select
  
EndIf

 Next
Next

While Not KeyDown( 1 ) 

 MoveCamera()
 RenderWorld 
 Flip 

Wend 

End

Function MoveCamera()


 If KeyDown( 205 )=True Then MoveEntity camera,1,0,0 
 If KeyDown( 203 )=True Then MoveEntity camera,-1,0,0 
 If KeyDown( 208 )=True Then MoveEntity camera,0,-1,0 
 If KeyDown( 200 )=True Then MoveEntity camera,0,1,0 


End Function


.map


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