Graphics3D 640,480,32,2
SetBuffer BackBuffer()
camera=CreateCamera()
TranslateEntity camera,0,0,-30
CameraClsMode camera,0,1
light=CreateLight()
RotateEntity light,45,45,45
zeiger1=CreateCube() ; second
RotateMesh zeiger1,0,45,0
FitMesh zeiger1,-1,0,-1,2,2,2
ScaleMesh zeiger1,.3,10,.3
EntityColor zeiger1,200,200,255
zeiger2=CreateCube() ; minute
RotateMesh zeiger2,0,45,0
FitMesh zeiger2,-1,0,-1,2,2,2
ScaleMesh zeiger2,.6,8,.6
EntityColor zeiger2,100,100,255
TranslateEntity zeiger2,0,0,1
zeiger3=CreateCube() ; hour
RotateMesh zeiger3,0,45,0
FitMesh zeiger3,-1,0,-1,2,2,2
ScaleMesh zeiger3,1,6,1
EntityColor zeiger3,0,0,255
TranslateEntity zeiger3,0,0,2
ce=CreateSphere()
ScaleEntity ce,2,2,2
For i=0 To 59
cu=CreateCube()
PositionEntity cu,Sin(i*6)*20,Cos(i*6)*20,0
RotateEntity cu,0,0,-i*6
ScaleEntity cu,.1,.1,.1
If (Float(i)/5.0)=(i/5) Then ScaleEntity cu,.3,.3,.3
If (Float(i)/15.0)=(i/15) Then ScaleEntity cu,.5,.5,.5
Next
While KeyDown(1)=0
t$=CurrentTime$()
If t$<>old_t$
old_t$=t$
second#=0+(Right$(t$,2))
minute#=0+(Mid$(t$,4,2))
hour#=(0+(Left$(t$,2))) : hour#=hour#+(minute#/60.0)
RotateEntity zeiger1,0,0,(-second*6.0)
RotateEntity zeiger2,0,0,(-minute*6.0)
RotateEntity zeiger3,0,0,(-hour*30.0)
Cls
Text GraphicsWidth()/2,GraphicsHeight()*.33,"RELAX",1,1
Text GraphicsWidth()/2,GraphicsHeight()*.66,"QUARTZ",1,1
RenderWorld()
Flip
EndIf
Delay 5
Wend |