| | | | |
.bmx | Ingame Screen Resolution Switch | Ingame Screen Resolution Switch using MaxGUI and miniB3D | Krischan | 2016 |
.bb | demopivorbi4bis | planet attraction 2 | Prym | 2016 |
.bb | color of shaded triangles depending on ambientlight color and thing color | this allows you to calculate the color of the shaded (not lighted) triangles depending on the color of the ambient light and the color of the thing | RemiD | 2016 |
.bb | 3D Water Waves | 3D waves and .b3d and textures | Santiworld | 2016 |
.bmx | TExportMesh | Export mesh to b3d file from code | Cocopino | 2016 |
.bb | Fps Controls and Random indoor maps | A indoor random map generator and first person shooter controls. | Pakz | 2016 |
.bb | rotatingdoor + trigger + animation (rotation) | This shows how to create a rotatingdoor and update its state and animation (rotation) depending on if a character is on the trigger or not | RemiD | 2016 |
.bb | slidingdoor + trigger + animation (movement) | This shows how to create a slidingdoor and update its state and animation (movement) depending on if a character is on the trigger or not | RemiD | 2016 |
.bb | Loading | Loading resources in the background. FastPointer | Yue | 2015 |
.bb | Free third-person camera . | For a game in the third person . | Yue | 2015 |
.bb | 3D homing missiles | Homing missile example - moves a swarm of cubes towards 3d targets | Pakz | 2014 |
.bb | demo pivot orbi | planet attraction | Prym | 2014 |
.bmx | Openb3d library wrapper | Openb3d is a version of Minib3d in C++ | markcw | 2014 |
.bb | Retrieve the kind (listname), the id (handle), of a pickable or of a collidable after a linepick or after a collision (vTypes) | How to know in which list to search and which id (handle) to search after a linepick or after a collision (vTypes) | RemiD | 2014 |
.bb | Retrieve the kind (listname), the id (index), of a pickable or of a collidable after a linepick or after a collision (vDim arrays) | How to know in which list to search and which id (index) to search after a linepick or after a collision (vDim arrays) | RemiD | 2014 |
.bmx | (Blitz3dSDK) Combine alpha textures | This is a function to combine multiple textures together. Much faster to do this at game load and use a single texture than it is to use hardware multi-texturing | JesseJoh | 2013 |
.bmx | (Blitz3dSDK) PNG Texture Colorizer And Alpha Modifier | Modify R/G/B + Alpha (Colorize) for PNG Textures! Even colorizes alpha channeled textures! | JesseJoh | 2013 |
.bb | 4 viewports example | An example to have 4 viewports of the same scene, with 4 different views : 3D, Front, Side, Top | RemiD | 2013 |
.bb | Record, Write, Read, Play, the position and rotation of an entity | An example on how to have a replay in a video game | RemiD | 2012 |
.bb | A few DB commands for B3D | A few DarkBasic functions for Blitz3D I had whipped up a while back | Captain Wicker (crazy hillbilly) | 2012 |
.bb | Basic character controls with FirstPerson view or ThirdPerson view | (forward, backward, left, right, jump, fall, land) + collisions Character->Environment | RemiD | 2012 |
.bb | Pixies 2 | Pixel perfect sprites with masking | Moore | 2011 |
.bmx | openGL vertex/fragment program | example of using 1.5 compatible shaders | Warner | 2011 |
.bb | Turn Bilinear Filtering off | title says it all | jfk EO-11110 | 2010 |
.bb | SimpleREPLAY 1.1 | record 3D entitys | ToeB | 2010 |
.bb | 3d Puppet Experiment | Simple puppet you can control with mouse and keys | Mr Snidesmin | 2010 |
.bb | Sprites Substitute | Get independent from Sprites | jfk EO-11110 | 2010 |
.bb | Bubbles Screensaver Example | A Copy of the Windows 7 (But in 3D!) | _PJ_ | 2010 |
.bb | Compass | another way to include a compass in your game | stayne | 2010 |
.bb | Verlet intergration Lib | Simple Verlet Library with by-passable physics. | MusicianKool | 2010 |
.bb | 3D coordinate systems | Cartesian, Spherical, and 3D to 2D projection | MusicianKool | 2010 |
.bb | Chasecam with Flashlight | Camera follows Player Character, plus a flashlight. | jfk EO-11110 | 2010 |
.bb | Faster/Smarter Screen-Coordinates > 3D Coordinates | Here's a mega fast way of doing it without even using CamerPick(). You can specify depth (Z) if you need to. | Streaksy | 2010 |
.bb | Scenegraph for Blitz3D | render scenery faster | Warner | 2010 |
.bb | Timeline-event based entity tweening ( position, rotate, size, color, alpha ) | see title and long description (open the code!) | ShadowTurtle | 2010 |
.bb | Homekeeping | Keeps the player in a given distance while the world is moving | Krischan | 2009 |
.bb | Make steps in JV-ODE | Function to make a game board or stairs | Blitzplotter | 2009 |
.bb | FPS like freelook camera | basic WASD+mouse control | Warner | 2009 |
.bb | 3D, 2D Images | A Simple 3D imaging system | LedgerARC | 2009 |
.bb | Blitz3D Game Framework | Game framework to help making Blitz3D games. | Festay | 2009 |
.bb | Correct monitor aspect ratio | no more stretching on different monitors/resolutions | chi | 2009 |
.bmx | minib3d platform collisions | a minib3d example of using platform collisions | Warner | 2009 |
.bmx | minib3d scenegraph | scenegraph system for minib3d | b32 | 2009 |
.bb | 3D Font /Text comands | To replace slow 2D Text commands | _PJ_ | 2009 |
.bb | Angling Models | Example of how to angle your model, without need for a pivot. | GIB3D | 2009 |
.bb | RenderTween Easymode | Tween include, one line tweening | RifRaf | 2009 |
.bmx | OOP Blitz3dSDK framework | OOP Blitz3D Game Framework | Festay | 2009 |
.bb | Realtime Procedural Planet Generator | Creates a whole Planet Texture in milliseconds! | Krischan | 2009 |
.bb | Spacegame tech demo | Spacegame tech demo | Krischan | 2009 |
.bb | simple object viewer | simple object viewer | Pongo | 2008 |
.bmx | miniB3D Simple Dungeon | An example of an old school randomly generated Wolfenstein-3D type dungeon. | jhans0n | 2008 |
.bmx | Dreamotion3D Panel | Initialize Dreamotion3D on a canvas/panel. | itsdanreed | 2008 |
.bb | 3D city and drive flying | Drive fly thru a city like 3d map | Nebula | 2008 |
.bb | Test if cubemaps are *truly* supported. | GFXDriverCaps3D doesn't always give the correct result. This fixes it. | Damien Sturdy | 2008 |
.bb | Blok Bewerkscherm naar 3d wereld | Vrije rondbewegen in een eigen wereld. | Nebula | 2007 |
.bb | OpenGL Accelerator | These two replacement functions will offer slightly faster performance, depending on the application. | JoshK | 2007 |
.bb | 3d movie playback | Playing a movie onto an entity | John Blackledge | 2007 |
.bb | Verlet Ragdoll | As above | Stevie G | 2007 |
.bb | Random buildings | Random buildings | Ben(t) | 2007 |
.bmx | Pre-Rendered backgrounds | Use this method when you want to mix 3d actors with 2d scenes | Diablo | 2007 |
.bb | Testing FPS | How to test the frames per seconds from Blitz3D | _33 | 2007 |
.bb | Grass on a landscape (lite version) | Only most effective method - pre-generating of grass surfaces. | Matt Merkulov | 2007 |
.bb | Grass on a landscape | 2 methods: creating and pre-generating grass squares | Matt Merkulov | 2007 |
.bmx | SDK Entity Wrapper | Very Rough SDK Entity oop Wrapper | H&K | 2007 |
.bmx | glPerspective | An alternative to gluPespective | Oddball | 2007 |
.bmx | miniB3D cubes | miniB3D version of my very first Blitz3D entry | bradford6 | 2007 |
.bmx | miniB3D Cube picker | miniB3D version of my cube pick demo | bradford6 | 2007 |
.bb | 4D octahedron - ribs and vertexes | Drawing 4D octahedron projection using cylinders as ribs and spheres as vertexes | Matt Merkulov | 2007 |
.bb | Hypercube - ribs and vertexes | Drawing hypercube (4D cube, tesseract) projection using cylinders as ribs and spheres as vertexes | Matt Merkulov | 2007 |
.bb | Hypercube - faces | Drawing hypercube (4D cube, tesseract) projection using faces | Matt Merkulov | 2007 |
.bb | resizeterrain | resizes a terrain to an absolute value | mindstorms | 2006 |
.bb | 3D Engine (Clay3D) | Copy Paste Play | Nebula | 2006 |
.bb | Genetic Algorithm | Simple example of Genetic Algorithm | kevin8084 | 2006 |
.bb | A* Pathfinding | A* Pathfinding Example | kevin8084 | 2006 |
.bb | 3d Maze Generator | Creating a 3d Maze | kevin8084 | 2006 |
.bb | Finite State Machine (FSM) | A simple FSM System | kevin8084 | 2006 |
.bb | Radar | Another Radar System | kevin8084 | 2006 |
.bb | Waypoints | Another Waypoint System | kevin8084 | 2006 |
.bb | OptimizeAlphaChannel | An other solution for the black edges problem of masked textures | jfk EO-11110 | 2006 |
.bb | Camera_Pick with range | Returns picked mesh within the given range | xmlspy | 2006 |
.bb | AnimB3D | Complete Bone-Animation Program | Iamhere | 2006 |
.bb | LoadMaskedTexture | Load a masked texture without black borders :) | fredborg | 2006 |
.bb | Animation System | An animation system using types | xmlspy | 2006 |
.bb | Tickers | Simple timer\ticker type | Jams | 2006 |
.bb | Timers | Simple timer include.. | Zach3D | 2006 |
.bb | Object Movement Relative to Camera | It moves an object relative to the camera's yaw. | xmlspy | 2006 |
.bb | Vein R3 2D-in-3D System | The 2D-in-3D system used in Vein R3. | N | 2006 |
.bb | Graphical GameTimer | A simple Gametimer using Quads | t3K|Mac | 2006 |
.bb | using Object and Handle | how to effect a field of the entity that was cliped! | Tin-cat | 2006 |
.bmx | Vector 3 class | Simple, robust vector class. | ozak | 2005 |
.bmx | Simple texture class | Simplest texture class ever :) | ozak | 2005 |
.bb | Line of sight mesh management | Makes mesh object, that block line of sight, transparent!! | xmlspy | 2005 |
.bb | headbanger | Wobble the camera when the FPS player is walking. | jfk EO-11110 | 2005 |
.bmx | Texture type | A texture type for BlitzGL. Includes auto-deleting with FlushMem. | Oddball | 2005 |
.bmx | GlHelper Class | Provides an easy way to figure out if a card supports Gl extensions and what its limits are | N | 2005 |
.bb | Fade in out | Fade in and Out your intro screen | Rook Zimbabwe | 2005 |
.bb | LoadAlphaChannel | Load a Textures Alpha-Channel from a 8 Bit PNG | jfk EO-11110 | 2005 |
.bb | rpg_style_movement | Moves a entity by mouse on a plane like in Diablo. Mouse down 1 to move | RiverRatt | 2005 |
.bb | sGLU32.dll | DLL to call GL and GLU functions with single floats | JoshK | 2005 |
.bb | F-UI GUI XML Loader | Loads GUI layouts for F-UI using XML | N | 2004 |
.bb | Zone Occlusion System | simple and fast system for managing large levels | Rogue Vector | 2004 |
.bb | Connected-AABB Occlusion System | An occlusion system handy for FPS or other similar games | N | 2004 |
.bb | Portal Occlusion System | Name says it all. | N | 2004 |
.bb | Direct Entity-to-Type Relation | Basically how to grab the type related to an entity without iterating through the type. | Jonathan Nguyen | 2004 |
.bb | Kanonensimulation | a simple canon | MErren | 2004 |
.bb | Simple 2D in 3D Functions | Various functions useful for doing operations that require 2d in 3d | N | 2004 |
.bb | Leaf Texture packer | Pack multiple textures into one bigger one with funcs to convert u,v coords. | AntonyWells | 2004 |
.bb | FPSNet | A NETWORKED FPS Example | Jeremy Alessi | 2004 |
.bb | First person perspective movement & mouselooking code | This code is designed as a basic framework to build a first person perspective game from | Zethrax | 2004 |
.bb | KeyImage | Produces clean edges for masked textures | skidracer | 2004 |
.bb | Day To Night Function | Changes day to night | David819 | 2004 |
.bb | Add an image to a Texture | Add an image to a Texture! | Damien Sturdy | 2004 |
.bb | interactive entities | clickable switches open doors | Chris C | 2004 |
.bb | SmoothTrack V2.0 (Quats) | Much better version, with built in tracking and internally uses quats. | AntonyWells | 2004 |
.bb | SmoothTrack | Track an entity smoothly | AntonyWells | 2004 |
.bb | 3D CITY GEN | This generates a 3D city | killwood | 2004 |
.bb | Watch | Analog Watch that actually works | jfk EO-11110 | 2004 |
.bb | A Wee Tank Game - Now with Mouse option | Details Below | Stevie G | 2004 |
.bb | Smart 3rd person camera | Follows a entity and avoids geo. | AntonyWells | 2004 |
.bb | insect crawling demo! | ewwwww! they crawl everywhere! | Rob | 2004 |
.bb | rotate the camera with the mouse smoothly | riate camera with mouse | Pedro | 2004 |
.bb | PlaceBallOnEachVertex(mesh) Function | PlaceBallOnEachVertex(mesh) | Sarakan | 2004 |
.bb | Texture Mask Color | Mask off any color in a texture, instead of using black all the time | Ross C | 2004 |
.bb | 3D Points Demo | (Another) 3D points system for vertex handles etc. | big10p | 2004 |
.bb | New Terrain LightMapper | Very fast Terrain Light/Shadow mapping application. Uses Heightmaps only. | TartanTangerine (was Indiepath) | 2004 |
.bb | Virtual GL | A library of functions to mimic the behavour of OpenGL | N | 2004 |
.bb | OpenGL-like Point Primitives | (Updates! [April 9,2004]: Optimized Speed by: DJWoodgate ) --- Little system to create opengl-like point primitives for use with 3D editors | Pepsi | 2004 |
.bb | Waypoints | Waypoints in Blitz3D | puki | 2004 |
.bb | Compass Class | A pseudo object oriented module | Rogue Vector | 2004 |
.bb | Rotating/Animated Quake2(md2) model | some simple code to animate and rotate 360 a quake 2 md2 model | CodeD | 2004 |
.bb | Replace Texture | Replace a texture on a multi-textured mesh | * | 2004 |
.bb | Draw3DMouse | Draw a 3d quad as a pointer. Works with any zoom value, as it uses a second camera. | Jeppe Nielsen | 2003 |
.bb | UV Spy | Track down disobedient texture-triangles | jfk EO-11110 | 2003 |
.bb | Shadow Mapper | Ultra Fast shadow mapper for blitz terrains | TartanTangerine (was Indiepath) | 2003 |
.bb | Alpha Zorder | 'Instant' z-sorter for alpha'd triangles | Beaker | 2003 |
.bb | AI code UPDATED | another AI ball | patisawesome | 2003 |
.bb | B3D Model Hierarchy | B3D Model Hierarchy | Techlord | 2003 |
.bb | Entity properties without using types | Entity properties without using types | Ken Lynch | 2003 |
.bb | Distant Object Renderer | Turns distant objects into a texture which you can then display as a sky. | sswift | 2003 |
.bb | Resize an object with mouse | Resize an object with mouse | Filax | 2003 |
.bb | Particle Emitter | uses Type within a Type | bradford6 | 2003 |
.bb | Supercam! Another 3rd person cam. | Alternative to smoothcam, I guess :) | PsychicParrot | 2003 |
.bb | NextChild(entity) function | Traverses an entities hierarchy returning all children and grandchildren one after the other. | Beaker | 2003 |
.bb | Yet Another Lightmapper Improvement | This update to version 1.4 of YAL fixes numerous graphical glitches. | sswift | 2003 |
.bb | Recursive child search | Will search for an entity in children recursively. Using only 1 function call, no function calling itself over and over to search. | skn3 | 2003 |
.bb | Pixies | sprites with sharp pixel perfect features | skidracer | 2003 |
.bb | SkyQuad | alternative to skybox | Rob | 2003 |
.bb | BlurTexture() | This function blurs a texture using 3D acceleration. | sswift | 2003 |
.bb | b3d light trails FX | Same Light Trail function of below, with the new vertexalpha[and vertex color]command used | Litobyte | 2003 |
.bb | Using LinePick to do sphere-to-sphere collisions | Using LinePick to do sphere-to-sphere collisions | Ken Lynch | 2003 |
.bb | LaunchMenu | A Blitz-themed splash screen that let's you set resolutions and options | superqix | 2003 |
.bb | Spinning platforms | How to do spinning platforms | Ken Lynch | 2003 |
.bb | rectangle picking (good for RTSs) | PickRect( x, y, width, height ) | poopla | 2003 |
.bb | New Get Entity Box / Entity 2D Size | find the outer bounds of an entity (enclose it in a 2D rect or 3D box) | Rob | 2003 |
.bb | Perlin Noise HeightMap Generator | This function generates fractal heightmaps for terrains. | sswift | 2003 |
.bb | QuadMesh and MeshTerrain | QuadMesh and MeshTerrain | Markus Rauch | 2003 |
.bb | Set Camera FOV | Sets the field of view of the camera with degrees instead of a seemingly incomprehensible "zoom" value. | sswift | 2003 |
.bb | B3D - > XML -> B3D | B3D text file format | Difference | 2003 |
.bb | .b3d Animation using ExtractAnimSeq | An Example of using The ExtractAnimSeq Command | Ricky Smith | 2003 |
.bb | .b3d and with Skeletal Animation | Take a .b3d animated file, and play built in animations and skeletal deformations at the same time | AmazingJas | 2003 |
.bb | Simple Renderer | Simple Render app | elias_t | 2003 |
.bb | One Mountain on Terrain | One Mountain on Terrain | Markus Rauch | 2003 |
.bb | copy the Desktop to Blitz Image and show it in 2D or 3D Window | Desktop to Blitz Image | Markus Rauch | 2003 |
.bb | Bit 256 Check | Check if the Hardware supports Texture Flag 256 | jfk EO-11110 | 2003 |
.bb | VScroll | Virtual Scrollbar Gadget | jfk EO-11110 | 2003 |
.bb | 3d movie playback | play movies in your 3d scenes on entities | Rob | 2003 |
.bb | B+ GUI controlling a B3D program | Use GUIs and 3D together. All done with Blitz | Skitchy | 2003 |
.bb | Terrain Colourmap Painter | Simple program to help paint a colourmap straight onto a terrain... | mrtricks | 2003 |
.bb | GetTextures() | Get Texture Paths of Surfaces | jfk EO-11110 | 2003 |
.bb | Path noding | Path noding demonstration | * | 2003 |
.bb | Mario64 Style Camera Control | Code to show how to implement Mario64 Style Camera and Player Control | Rob Pearmain | 2003 |
.bb | 3D Pathfinding Lib | 3D Pathfinding Lib and Editor | 3D | 2003 |
.bb | Max Mirror | Fixes strange "mirrored" objects | Braneloc | 2003 |
.bb | Free Particle Engine | Fire, Smoke, SciFi-FX/Xplode, Napalm... | jfk EO-11110 | 2003 |
.bb | LoadMeshTerrain( file$, [parent] ) | Turns a bitmap into a mesh terrain. | Neo Genesis10 | 2003 |
.bb | Track AI function | Track functions | Giano | 2003 |
.bb | Font Texture Creator | Creates textures for fonts spanning multiple textures if desired. | sswift | 2003 |
.bb | VIS Compiler NextGen | Removed - Better wait for Maplet 2 VIS | jfk EO-11110 | 2003 |
.bb | Shoot'em | Simple FPS Shooting / Impact Example | jfk EO-11110 | 2003 |
.bb | Animated Texture FrameRate Control | This will allow you to set the real framerate you want your animated texture to run at. | Chroma | 2003 |
.bb | Entity Chase/Flee | Makes an entity follow or run away from another | Shambler | 2003 |
.bb | Unreal style portal effect | This gives you a brief demo of how to do the Unreal portal effect in Blitz | * | 2003 |
.bb | Copy Image to Masked Texture | Finding out that I wasn't the only one having trouble when doing this... | Pepsi | 2003 |
.bb | Terrain cos_angle | How to get the angle between a 3dpoint and a terrain area | elias_t | 2003 |
.bb | RotateMeshRecursive | Rotate a Mesh Recursive with Entitys Childs | Markus Rauch | 2003 |
.bb | Interactivity with 3D object | Simple function for select 3D object | Filax | 2003 |
.bb | Thief style Luminance | see how visible a player via light sources in game | * | 2003 |
.bb | Entity SelectBox as Collection | SelectBox | Markus Rauch | 2002 |
.bb | LineOfSight3D | Useful for testing whether an enemy can see the player! | fredborg | 2002 |
.bb | Texture-HUD | a texture based HUD | tobiasm767 | 2002 |
.bb | YAL improvments | A new light type, some bugs corrections | Olive | 2002 |
.bb | PickedU(), PickedV(), PickedW() | Returns the U,V, and W coordinates of the last successful pick command! | fredborg | 2002 |
.bb | YAL - Yet Another LightMapper (update 1.5 ) | Based on starfox's portable lightmapper | Marcelo | 2002 |
.bb | moved to math... | Vector3D Lib updated and moved to Math Archives. | Chroma | 2002 |
.bb | Vertex Lighting | Vertex lighting give you directX like lighting without the 8 light restrictions (Thanks to Markus Rauch for assistance) | * | 2002 |
.bb | .X Viewer | View .x files | _PJ_ | 2002 |
.bb | Portable Lightmapper optimisation | A little optimisation | Olive | 2002 |
.bb | Entity Recorder | Record Enitities and save the actions to disk | superqix | 2002 |
.bb | xForm | Resets all scale transformations | Klaas | 2002 |
.bb | defaultTextureEntity | Add a squared texture to a mesh | Giano | 2002 |
.bb | Project mouse 2D to Orthoganol 3D | Converts the mouse 2D position into an Orthoganol 3D position | col | 2002 |
.bb | Project 2D coords to 3D | Your 2D mouse can pick any 3D position or Entity without annoying kludges | Rob | 2002 |
.bb | Singing in the rain V2 | Rain effect ala MGS2 | fredborg | 2002 |
.bb | animation and shadow realtime | animation and shadows | mongia2 | 2002 |
.bb | Moving Platforms demo | collisions with moving platforms | bradford6 | 2002 |
.bb | Displacement Mapping | Using a texture to modify the height of a mesh's polygons. | Ziltch | 2002 |
.bb | *** Sprite Control *** UPDATED 07 March 04 | Controls 3D sprites just like 2D images. 26 commands. | EOF | 2002 |
.bb | Terragen terrain loader | Loads a Terragen map as a Blitz terrain (mesh only -- no textures!) | BlitzSupport | 2002 |
.bb | Simple FPS Counter | Very simple FPS counter with no flutter | Rob Farley | 2002 |
.bb | FPS Average Display | Easy way to get an average FPS call | DH | 2002 |
.bb | smoke | single surface particle system | skidracer | 2002 |
.bb | Simple progress bar | 3D progress bar | Smokey | 2002 |
.bb | Dynamic Shadows | An animated Charcter with dynamic Shadows | jfk EO-11110 | 2002 |
.bb | Portable Lightmapper | Lightmap Your World! | starfox | 2002 |
.bb | Steady Delta Time Routine | Stabilizes that jumpy delta time. | Chroma | 2002 |
.bb | Simple Laser Code | Laser from A to B | Neochrome | 2002 |
.bb | RemoveTRI | Removes an individual Triangle from an Unwelded Surface | TeraBit | 2002 |
.bb | Entity Recorder | Records an entity's position and rotation to playback | Rimmsy | 2002 |
.bb | Unweld | This function unwelds all the points | starfox | 2002 |
.bb | 2D BSP | Demonstrates 2-dimensional bsp trees. | JoshK | 2002 |
.bb | Transform Texture! | Ever wanted to scale a texture and/or rotate it yet keep it in the middle? Now you can! | Rob | 2002 |
.bb | 3d laser sight code | This code will create an entity that acts as a laser sight from a firer model to the target | * | 2002 |
.bb | 3D Template for beginner | 3D Template for beginner with loadanim mesh fx function | Filax | 2002 |
.bb | EntityScaleX(), EntityScaleY(), EntityScaleZ() | These three functions return the current scale of an entity on each axis. | sswift | 2002 |
.bb | 2D-to-3D entity positioning (or something) | Positions entity 'at' 2D co-ords. (BTW: Bwu-ha-ha @ Rob! :) | BlitzSupport | 2002 |
.bb | TriMesh | Draws 2D version of mesh as overlay... | BlitzSupport | 2002 |
.bb | LoadMaskedSprite | Loads a sprite or texture masked with your chosen RGB values | BlitzSupport | 2002 |
.bb | CopyTexture/LoadImageTexture | Used to make copies of textures | BlitzSupport | 2002 |
.bb | 3D tile system | Create 3D tiled game levels... | BlitzSupport | 2002 |
.bb | DigitText | Displaying text on a HUD using a custom mesh | markrosten | 2002 |
.bb | Game Menu Settings module | Bolt-on easily configurable bitmap-based menu system | Mustang | 2002 |
.bb | Pacman maze | creates a pacman type maze | Kev | 2002 |
.bb | Level decals | Will align a sprite to a surfaces collision normals | poopla | 2002 |
.bb | shows the hierarchy of a model. | directory view of hierarchy | Rob | 2002 |
.bb | move object shadow along terrains | This example shows how to use a texture to simulate shadows | Wiebo | 2002 |
.bb | Light Mapping example | A demonstration of using lightmaps within simple geometry | col | 2002 |
.bb | Create object shadows on big terrains | Create object shadows on terrains | Wiebo | 2002 |
.bb | Get 2D entity Size | Damn James below :) anyway this is my take on it that I made without realising... | Rob | 2002 |
.bb | BoxMesh | Draws a 2D rectangle to enclose a mesh | BlitzSupport | 2002 |
.bb | Vertex projection | Some functions for getting world/2D co-ords of vertices | BlitzSupport | 2002 |
.bb | Correct Offset | Corrects the offset | starfox | 2002 |
.bb | First Person Shooter Camera Control | This source code allows you to move and look around, jump, walk and fly. | * | 2002 |
.bb | 60's PONG-3D! | I wrote this 3d pong game with fun in mind - you have just got to see it! | Rob | 2002 |
.bb | LOD handling code | Rather useful lod routine. Handles detail levels easily. | Rob | 2002 |
.bb | Heightland | Heightmap based Texture Landscape Generator | Doiron | 2002 |
.bb | Chrysanthemum & Butterfly Curves | Chrysanthemum & Butterfly Curves drawed using triangles | elias_t | 2002 |
.bb | CSP VIS Compiler | Visibility Occlusion Workshop | jfk EO-11110 | 2002 |
.bb | 3d starfield/spacedust/snow/rain sim | efficient re-use of sprites without any worry and no need for variables... | Rob | 2002 |
.bb | Truespace .cob / .scn loader | Import truespace objects (.cob) or scenes (.scn) into Blitz | David Bird(Birdie) | 2002 |
.bb | Realtime Shadow | Pretty fast thanks Peter Scheutz's Turbo Hack | jfk EO-11110 | 2002 |
.bb | DragSelect 3D objects | Simple method of selecting a 3d point in space | skn3 | 2002 |
.bb | Return Entity Angle 0-360 | This takes an entity's yaw and converts it to the correct 0-360 component. | Chroma | 2002 |
.bb | Dynamic storage for entities | Store as many entities as you like, instead of being limited by an array | GrahamK | 2002 |
.bb | CreateShadowmap() | function to make terrain shadow map | nadia | 2002 |
.bb | Handle 3D Sprites as 2D Sprites | Position Sprites to Screencoordinate system. | jfk EO-11110 | 2002 |
.bb | Save terrain as heightmap bmp | Save terrain as heightmap bmp | Per Jonsson | 2002 |
.bb | Point an Entity at x,y,z | Does exactly what it says. Works perfect and FAST!!! | Chroma | 2002 |
.bb | Lazer rays functions | Create laser rays stretching sprites (billboard) | Giano | 2002 |
.bb | Radar with True Bearing | Radar example with sweep display of targets | Doggie | 2002 |
.bb | Vertex lighting | Lambert shading using multiple lights | Ice9 | 2002 |
.bb | Particle Systems | Simple particles showing how tiny code can achieve much | Rob | 2002 |
.bb | 2D and 3D water | the underlying algo to create water ripples | Rob | 2002 |
.bb | MathLights | easy way to light an object and beat the 8 light limit | Rob | 2002 |
.bb | Independant texture scale per entity | ScaleTexture scales all entitie's textures using the same texuture, this avoids that issue. | Rob | 2002 |
.bb | Wierd rtc colortexture | Nothing special, just a nice looking effect - sort of plasma-like. | toxic_waste | 2002 |
.bb | Cylinderical Mapping | Creates uv coords for a mesh | David Bird(Birdie) | 2002 |
.bb | Box Mapper | Creates uv coords for a mesh | David Bird(Birdie) | 2002 |
.bb | Carve through the fog | Wispy fog that a moving entity can carve a trail through | Vorderman | 2002 |
.bb | arrows on a terrain | texturing a terrain in real time | bradford6 | 2002 |
.bb | perfect ball rolling | very easy to roll a ball in 3 lines of code | Rob | 2002 |
.bb | Lightmesh and rotation | Using lightmesh to fakelight a rotating, moving entity | MadJack | 2002 |
.bb | Simple 3D template | very basic 3d "getting started" template | bradford6 | 2002 |
.bb | Gamma demo | Simple Gamma adjustment demo | * | 2002 |
.bb | Transparent 2D GUI Example | A cut down set of functions using a clever method of achieving transparency in "2D" windows. | Phish | 2002 |
.bb | pickname demo | simple picker with names | bradford6 | 2002 |
.bb | draw 3d from 2d | draw on a 2d bitmap and add a cube to the 3d world | bradford6 | 2002 |
.bb | Cylinders & Cones to make Trails | Cylinders & Cones to make trails or useful for 3dLines | Giano | 2002 |
.bb | Fast Entity Find | A method to retrieve type info from an entity | David Bird(Birdie) | 2002 |
.bb | FLEX - proper shadows, lights and shaped shadows | FLEX will accurately deform any shape to a level or a terrain. | Rob | 2002 |
.bb | Drawing 3d | Some 3d drawing functions for points, lines and segments | Giano | 2002 |
.bb | Fast 3D hud design system | Enables perspective/resolution independant hud overlays | Rob | 2002 |
.bb | Light-trail | Simple light-trail using sprites | wedoe | 2002 |
.bb | Large scale world/entity management | Keeping the framerate high with really high entity counts | Rob | 2002 |
.bb | Frames per second | shows the framecount every second | Kostik | 2002 |
.bb | Backdrops in 3D | Creates tiles from a backdrop image | BlitzSupport | 2001 |
.bb | Jumping | 3D Jumping | bradford6 | 2001 |
.bb | CreateQuad() | Create a 3d one sided square from two triangles | Zenith(Matt Griffith) | 2001 |
.bb | CreateExplosion() | Two simple routines to make simplistic explosions. | Neo Genesis10 | 2001 |
.bb | EntityScale | function to calculates entity's scale | skidracer | 2001 |
.bb | 3D Entity Pick | Pick several 3d objects with mouse | bradford6 | 2001 |
.bb | A tutorial in the basics of 3d. | This will get you started in the real of walking around in 3d. Its just very well commented code. | poopla | 2001 |
.bb | Collision Normals demo | my first test with Collision Normals | bradford6 | 2001 |
.bb | 3rd person camera (simple) | 3rd person camera with collisions | bradford6 | 2001 |
.bb | Particle Emitter | free simple particle emitter | bradford6 | 2001 |
.bb | 3D mode Chooser | 3D graphics mode chooser from a window | bradford6 | 2001 |
.bb | overlay | 2d overlay code | skidracer | 2001 |
.bb | Types and Entities | manipulating entites using TYPE comands | bradford6 | 2001 |
.bb | 3d gamelet | space based 3d shooter | chriscc | 2001 |
.bb | Commented 3D game framework | The basic framework of a frame-limited/frame-tweening Blitz 3D game | BlitzSupport | 2001 |
.bb | Commented 3D game framework (lite) | The basic framework of a NON frame-limited Blitz 3D game | BlitzSupport | 2001 |
.bb | Texture manipulation | Playing about with textures -- simple stuff | BlitzSupport | 2001 |
.bb | Dev. Position/Rotate entity w/mouse | Simple function to help you position and rotate an entity with the mouse. | Rob Hutchinson | 2001 |
.bb | LabelEntity (camera, entity, text$) | Simple function to clearly label an entity when it's in view | BlitzSupport | 2001 |