Code archives/3D Graphics - Mesh/DotMesh
This code has been declared by its author to be Public Domain code.
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Fairly useless, but... call after RenderWorld; best used with meshes after setting their EntityAlpha value to 0 :) | |||||
; Parameters: camera used, mesh... Function DotMesh (usecam, mesh) If EntityInView (mesh, usecam) gw = GraphicsWidth (): gh = GraphicsHeight () LockBuffer For s = 1 To CountSurfaces (mesh) surf = GetSurface (mesh, s) For vert = 0 To CountVertices (surf) - 1 vx# = VertexX (surf, vert) vy# = VertexY (surf, vert) vz# = VertexZ (surf, vert) TFormPoint (vx, vy, vz, mesh, 0) CameraProject usecam, TFormedX (), TFormedY (), TFormedZ () vx = ProjectedX (): vy = ProjectedY () If (vx > -1) And (vx < gw) And (vy > -1) And (vy < gh) WritePixelFast vx, vy, $00FFFFFF EndIf Next Next UnlockBuffer EndIf End Function Graphics3D 640, 480 cam = CreateCamera () ball = CreateSphere () MoveEntity ball, 0, 0, 2 EntityAlpha ball, 0 Repeat TurnEntity ball, 0.1, 0.2, 0.3 RenderWorld DotMesh cam, ball Flip Until KeyHit (1) End |
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