Code archives/3D Graphics - Mesh/Starfield Stress Test (Blitz3D)
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Test the "speed" of blitz3d. | |||||
Graphics3D 800,600,32,2 SeedRnd MilliSecs() SetBuffer BackBuffer() Local light=CreateLight() Global camera=CreateCamera() Dim spheres(1000) Repeat For t=1 To 1000 spheres(t)=CreateSphere(1.5) ScaleEntity spheres(t),.01,.01,.01 PositionEntity spheres(t),Rand(-t,t),Rand(-t,t),Rand(-t,t) Next MoveCamera(camera) UpdateWorld() RenderWorld() ShowFPS(10,10) Flip(True) Until KeyHit(1) Function MoveCamera(camera_name%) If KeyDown(203) MoveEntity(camera_name%,-1,0,0) ElseIf KeyDown(205) MoveEntity(camera_name%,1,0,0) EndIf If KeyDown(200) MoveEntity(camera_name%,0,0,1) ElseIf KeyDown(208) MoveEntity(camera_name%,0,0,-1) EndIf End Function Function ShowFPS(x#,y#) timenow=MilliSecs() If timenow>telltime Then telltime=timenow+1000 frames=0 Else frames=frames+1 EndIf Text x#,y#,frames End Function |
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Oops. I didn't do something right in the ShowFPS function. Here is updated code. Graphics3D 800,600,32,2 SeedRnd MilliSecs() SetBuffer BackBuffer() Local light=CreateLight() Global camera=CreateCamera() Dim spheres(1000) Repeat For t=1 To 1000 spheres(t)=CreateSphere(1.5) ScaleEntity spheres(t),.01,.01,.01 PositionEntity spheres(t),Rand(-t,t),Rand(-t,t),Rand(-t,t) Next MoveCamera(camera) UpdateWorld() RenderWorld() GetFPS(10,10) Flip(True) Until KeyHit(1) Function MoveCamera(camera_name%) If KeyDown(203) MoveEntity(camera_name%,-1,0,0) ElseIf KeyDown(205) MoveEntity(camera_name%,1,0,0) EndIf If KeyDown(200) MoveEntity(camera_name%,0,0,1) ElseIf KeyDown(208) MoveEntity(camera_name%,0,0,-1) EndIf End Function ;Function ShowFPS(x#,y#) ; timenow=MilliSecs() ; If timenow>telltime Then ; telltime=timenow+1000 ; frames=0 ; Else ; frames=frames+1 ; EndIf ; Text x#,y#,frames ;End Function Function GetFPS(x#,y#) fps=fps+1 If fps_t<MilliSecs() fp$=" "+Str$(fps) fps_t=1000+MilliSecs() fps=0 EndIf fps2=fps2+1 If fps_t2<MilliSecs() fps3#=fps2 fps_t2=30+MilliSecs() fps2=0 EndIf Text x#,y#,"FPS: "+fp$ End Function You will see that the speed of Blitz3d greatly decreases as the ammount of stars increase. |
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Nice benchmark. But you'll find some popel here will talka bout the number of surfaces affecting performance more than polygon count and all that good stuff. I've not done much in 3D so can't comment much on it. |
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You will see that the speed of Blitz3d greatly decreases as the ammount of stars increase. ..what stars?? This is nothing but example of how to throw bunch of random triangles until GPU dies, there is no benchmarking data of any kind present here, in order to determine any kind of stress test over various GPU's.. |
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