This code has been declared by its author to be Public Domain code.
Download source code | FindChild command replacement by Chroma | 2007 |
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Here's an easy way to FindChild on a .b3d model. Works with .3ds etc etc. Again, this was made for .B3D models. |
;sample use
truck = LoadAnimMesh("F100.b3d")
tire1 = FindChild(truck,"left_wheel")
HideEntity tire1
Function FindChild(mesh,mesh_name$)
Local num% = CountChildren(mesh)
For count = 1 To num
tempmesh = GetChild(mesh,count)
If EntityName(tempmesh) = mesh_name Return tempmesh
Next
Return 0
End Function |
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Err - sorry Chroma, but I can't see the point of this code snippet?
In that it does exactly the same as Blitz's native findchild and doesn't handle finding child entities recursively?
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It allows you to find a child in a .b3d model file. You can then hide, move, etc etc. It doesn't work with the regular native command.
And a bonus is that it works will .3ds etc so you can use it for all. But it was made specifically for finding .b3d children, which like I said...can't be done with the regular FindChild command.
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which like I said...can't be done with the regular FindChild command.
Er.. yes it can. :) And it works with 3ds etc. Madjack is correct.
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Yeah, I've been using findchild() on .B3D meshes for years.
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I know it works with other 3d file formats like .3ds, I've been using that for years also. But the built in FindChild doesn't work with .b3d to find a child so you can hide it etc. You have to count through the children to find it like in the function.
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This surely doesn't work as is.
FindChild is internal to Blitz3D. Plus EntityName is surely a string?
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