Code archives/3D Graphics - Mesh/3D OpenGL Include 04.06.2006
This code has been declared by its author to be Public Domain code.
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Can do Load3DS (without Anim) Entitys (with Parent:) Entiy Position Rotate Move Turn Translate add Meshes Meshes like Plane , Cube , Heightmap , TerrainBorder , Torus , Disc , Cylinder , Planar UV Map XZ . Sphere/Sphere Collision System Mesh Copy Meshes compile ! Meshes move und rotate Mesh Create Bounding Box Surfaces for Meshes with colors like Ambient,Shininess Surface Copy Texturen for Surfaces , Position , Rotate , Scale Texture Clamp U,V Maskcolor for Textures (you can use MaskColor RGB Values) Vertices for Surfaces Vertex Copy Scaleable and Turning Bitmap Font in 3D Change a Char with an Image Show Font with Alpha --- 03.09.2005 --- TVertex.Free TSurface.Free TMesh.Free TEntity.Free TIntersectTree.Free TTriangle.Free TLine.Free TCollision.Free TEntityList.Free TEntityList.EntityFree T3DFont.Free TEntityList.LoadStatic3DS as Single Mesh :) TEntityList.FreeAllTextures --- 04.06.2006 --- BlitzMax 1.20 some changes :Int() to :Byte Prt() Example show you a little Flightsim : 1(3) Camera(s) 1 Light Created highmap from file with tiled texture . Terrain border Moving Sky Bell Helicopter you can move with cursor keys,PageUp,PageDown,Del,End (now with rotor sound) For joystick Press J once , again for Keyboard RETURN goto start C= Camera Fix or in Heli Space , Cam Below Helicopter E = Engine On/Off You can collect the Crates on Terrain . The Object are now Limit to Scene and can't fly away . Rotation about axes (no gimbal lock) Hosted by BlitzSupport (James L Boyd) Run Heli.bmx first ! 1.2 MByte http://www.hi-toro.com/blitz/MR_BMOpenGL.zip | |||||
See the Link ;-) |
Comments
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Looks like a great base for an OpenGL engine. Very neat code too. I tried something like this myself as a learning experience, but I couldn't keep it neat ( as anyone who saw it will confirm ) so it's great to see how I should have done it. |
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Wow, very nice! This would be really cool with some high level procedural functions to wrap the OO stuff so it's really Blitz3D-like -- I might fiddle with this myself at some point. Thanks for sharing your hard work! |
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@All 20.7 I have add a Mesh Disc and Cylinder and Planar UV Mapping for XZ . Little Func. to Limit the XYZ Pos. Masking Textures only if you will . Split Joy/Keyboard handling , so you must enable joystick with J Key . And the Camera on the fly are turning a little bit with the 'ship' @Sybixsus Thanks:) @BlitzSupport I like BlitzMax with the easy Blitz3D handling ! So ,feel free to use anything from it :-) But the most wanted are loading/saving functions for the objects with texture info and animation . Next time i add a Key or Func. List that store or set pos. rot. and so on . |
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Markus Awesome job on this so far Just wondering but is the 3ds loading function still being worked on? When I try to load a 3ds model the program just hangs. |
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great markus ! thanks to share |
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I get an Identifier 'FlushMem' not found Error |
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Delete this line ! And that runs ! |
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Flushmem has been removed from version 1.12+ so there is no need for that command in any source now. One way around it is at the start of the program, create... function flushmem() ; End Function Or better still, search for all "flushmem()" and remove them! |
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Thanks Shagwana, Progi1984 |
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there are several things now that dont work with this I cant seem to fix them all :( |
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Ok, i see that someone it uses . a new update comes in a few days ;-) @ckob please check the 3ds file version and look at the 3ds loader . |
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ckob and others. I have converted the code to 1.12 for you. (I hope you don't mind, Markus) Here you go: This is the new MR_Heli.bmx And here is the new MR_OpenGL.bmx Just save these files over the old ones. It works perfectly for me. |
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Could I get a mirror? |
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I've uploaded it to the same address again -- I forgot I was hosting this, sorry... http://www.hi-toro.com/blitz/MR_BMOpenGL.zip Let me know if there are any problems. |
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Nice work! and definitely thanks for sharing! |
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Thanks, BlitzSupport, I remember looking at this a few years ago and finding it interesting, I truly appreciate it. |
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I keep getting thanked for work that's not mine lately! This was Markus Rauch's code. I was meant to be hosting it but I changed web host recently... |
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