| | | | |
.bb | Procedural Grass Pattern for texture | Generate a grass pattern | Bobysait | 2017 |
.bb | CreateCubeSphere() function | A function to create a subdivided cubesphere mesh with cubemap UVs | Flanker | 2016 |
.bb | random Spore-Like planet | GeoSphere + Random stuff | Bobysait | 2016 |
.bb | AddSurfaceToOtherSurface(Surface,Mesh,OSurface,OMesh) | merges a surface with another surface (alternative to addmesh) | RemiD | 2016 |
.bb | Convert BlitzTerrain To Mesh | Convert Blitz Terrain To Mesh | _PJ_ | 2016 |
.bb | B3D mesh/entity debbugger | to analyze the surfaces, vertices, triangles, joints/bones, in your mesh/entity | RemiD | 2016 |
.bb | Vent_lib. A B3D-like vector GFX system | Duplicates the B3D commandset for vector entities | big10p | 2013 |
.bb | Combine Surface Verts | Combines Surface Vertices & Triangles | _PJ_ | 2013 |
.bb | Primitives By PolyCount | Create Primitives By Number Of Triangles | _PJ_ | 2013 |
.bb | SpriteMesh instead of Blitz3d Sprite | Shows how to use a sprite mesh instead of a Blitz3d sprite | RemiD | 2013 |
.bb | SetTextureAlphaWithThreshold() function | Set the alpha value for the pixels in a texture based on a color level threshold. | Zethrax | 2012 |
.bb | Starfield Stress Test (Blitz3D) | Starfield stress test in blitz3d | Captain Wicker (crazy hillbilly) | 2012 |
.bb | Spherical Terrains and Maths | This uses a matrix of floats to create a spherical terrain. | mk2y10 | 2012 |
.bmx | miniB3D - .x mesh loader | Load .x meshes with minib3d. | ZaPx64 | 2012 |
.bb | Creating a Diamond. | Teach how to create a diamond in raw code. | Captain Wicker (crazy hillbilly) | 2012 |
.bb | OBJ Exporter | export a mesh in blitz3d to obj format | Leon Drake | 2010 |
.bb | Import Unreal T3d into Blitz3d | Code to import Unreal Level into Blitz3d | Leon Drake | 2010 |
.bb | 3D letters using blitz sprites | 3D letters with FastText extension | Filax | 2010 |
.bb | Dynamic LOD (Level Of Detail) | my fist attempt at lod | MusicianKool | 2010 |
.bb | ColorMesh and ColorSurface | Works like EntityColor and EntityAlpha except on the actual mesh or a single surface on the mesh. | GIB3D | 2010 |
.bb | HeightMapped GeoSphere | Ever wanted to Create your own Planet, well now you can. | MusicianKool | 2010 |
.bb | Texture Splatting on Meshterrain | Creates transparent mesh Layers with different textures | Krischan | 2009 |
.bb | Fish! | A pseudo-fish mesh in code | Ion | 2009 |
.bb | CenterMesh | Centers an off-center mesh. Provides position values which allow the mesh position to be restored. | Zethrax | 2009 |
.bb | Cube to Sphere Transformation | Deforms the vertices of a cube that it appears like a sphere | Krischan | 2009 |
.bb | [BMX] Wedge Mesh | A wedge mesh like you would see in Maplet. | Ked | 2009 |
.bmx | Ramp Mesh | A ramp mesh like what you see in Maplet. | Ked | 2009 |
.bb | Wipeout vapour style trails | Fast 3D mesh for trails | Modded | 2009 |
.bb | Mesh deform | deform all Vertex of a mesh | Santiworld | 2009 |
.bb | Create bones in code | Add mesh-deforming bones to a static mesh without using LoadAnimMesh | Yasha | 2009 |
.bb | Vertex animation | MD2-like animation using VertexCoords | Yasha | 2009 |
.bb | Terrain Erosion | Fluvial (rain) and thermal (cracking) erosion for procedural terrains | Yasha | 2009 |
.bb | CSG routines | csg routines | Warner | 2009 |
.bb | Silo3D .obj import for B3D | Imports .obj meshes from Silo3D, including full automatic material/brush setup | Vorderman | 2008 |
.bb | Mesh-Morphing | This function morphs a mesh to the shape of another one | elcoo | 2008 |
.bb | SkyPanorama loading code | Loads a skybox created by SkyPanorama | John Blackledge | 2008 |
.bb | DSA heightmap | Another random heightmap generator | Yasha | 2008 |
.bb | CLE - Cower Landscape Editor | A landscape/terrain editor | N | 2008 |
.bb | Furys Alpha Terrain example. | Alpha terrain example. build of several smal meshes. | Wings | 2008 |
.bmx | minib3d - converted terrain functions | minib3d conversion of a terrain optimizing code | Warner | 2008 |
.bb | TriSteepness | calculates the steepness of a triangle | ringwraith | 2008 |
.bb | UpdateNormalsAngle | Enhanced UpdateNormals | BIG BUG | 2008 |
.bmx | CSG Bmax + B3d Edition | Just porting markus & fox's uber coolness | Leon Drake | 2007 |
.bmx | .obj loader for minib3d | a short addition to minib3d while you're waiting | klepto2 | 2007 |
.bb | GetSecMesh(mesh,parent) | Retrieves the handle from a child mesh simply and easily | Fuller | 2007 |
.bb | 'Lightmesh' fixed-point lighting | Locks the position of the light | puki | 2007 |
.bb | Doors 101 - Simple multiple door system | Very simple latching doors system with trigger | D4NM4N | 2007 |
.bb | 3D chessboard | Rotational solids editor using example | Matt Merkulov | 2007 |
.bb | Rotational solids editor | Rotational solids editor with curves | Matt Merkulov | 2007 |
.bb | polygon drawing program | add points to polygon | b32 | 2007 |
.bb | FindChild command replacement | Works will all model file formats including .b3d. | Chroma | 2007 |
.bb | Attach Body Parts | Attach Body parts to a skeleton | Leon Drake | 2007 |
.bb | Static Direct X, hierarchical mesh | Saves everything under 1 pivot to an X (static only) | D4NM4N | 2007 |
.bb | Doors! | Open/Close/Lock/Unlock Doors | Shambler | 2006 |
.bb | Box Unbox mesh functions | Box with side on/off switches (optimalization) | Nebula | 2006 |
.bb | CreatePillMesh() | Creates a capsule mesh. | bytecode77 | 2006 |
.bb | CreateJointMesh() | Creates a joint pivot mesh | bytecode77 | 2006 |
.bb | SaveMesh3DS function | Saves a mesh to 3DS file format. | markcw | 2006 |
.bb | Load/Save Anim .b3d | Loading and saving an animated .b3d | Ricky Smith | 2006 |
.bb | Centre Mesh | Centres a mesh around its centre point | John Blackledge | 2006 |
.bb | saveanimmesh | save animated x file | b32 | 2006 |
.bb | Mesh-Editor | A primitively Mesh-Editor | Mr. Bean | 2006 |
.bb | Mesh LoadTerrain | Creates a mesh from a heightmap image you choose. Doesn't use blitz terrains. | Ross C | 2006 |
.bb | Quad functions | Similar to those you have for Triangles/Vertices - AddQuad(), CountQuads(), QuadVertex() etc | Beaker | 2006 |
.bb | CopyPartMesh(mesh,start,end,par=0) | Copies part of a mesh | Beaker | 2006 |
.bb | Form3D | a Free pixel perfect 3d gui | Pepsi | 2006 |
.bb | Create a ladder | Create a ladder | Boiled Sweets | 2005 |
.bb | Mirror Mesh | Takes a mesh, and mirrors it along an Axis X, Y or Z. Does NOT copy the mesh. | Ross C | 2005 |
.bb | DarkMatter Models and B3D | How to use DarkMatter Models in your B3D Programs | xmlspy | 2005 |
.bb | MultiTextureModel->SingleTextureFile Convertor | converts models with multiple textures into a single surface model. | Banshee | 2005 |
.bb | CentreAnimMesh() | Centres a hierarchical mesh | John Blackledge | 2005 |
.bb | Faster vertice manipulation | Get a huge speed increase modifying meshes when using collision such as linepick() | Damien Sturdy | 2005 |
.bb | Random Tileable Terrain Generator | Generate terrain meshes that can be tiled side by side | Delerna | 2005 |
.bb | scale animated mesh to set blitz unit size | scales an animated mesh to set blitz unit size | D4NM4N | 2005 |
.bmx | 3D OpenGL Include 04.06.2006 | BB3D Like ;-) | Markus Rauch | 2005 |
.bmx | Heightmap class | Heightmap class | ozak | 2005 |
.bmx | MD2 loader/animator class | MD2 class | ozak | 2005 |
.bb | Weld Mesh | Weld mesh and keep vertex info | TartanTangerine (was Indiepath) | 2005 |
.bb | Mesh Position Getting Commands | Used to get the position of the center of a mesh, and other such important local coordinates | Picklesworth | 2005 |
.bb | AppMesh | AppMesh() copies one mesh to another, as AddMesh(), but in more sophisticated way. | Mikle | 2005 |
.bb | ClusterizeMesh Revisited | break up large meshes | RifRaf | 2005 |
.bb | Bezier Patches - Editable 3D surfaces. | Shows how bezier patches can be created, example demonstrates an interactive 3d surface. | Jeppe Nielsen | 2005 |
.bb | Polygon Reduction | A function to reduce the polygons in a mesh | John J. | 2005 |
.bb | new fast animation | animation mnz | mongia2 | 2004 |
.bb | ClusterizeMesh | Divide a huge Mesh into a 3D Grid of clusters (Updated) | jfk EO-11110 | 2004 |
.bb | 3D Line With Cylinders | How To Draw 3D Lines With Cylinders | Toony | 2004 |
.bb | The Open Source Single Surface Quad Library | The Open Source Single Surface Quad Library | Techlord | 2004 |
.bb | 3D Line Lib | Draw lines using 3D acceleration, | TartanTangerine (was Indiepath) | 2004 |
.bb | Mesh builder | Builds a flat mesh plane | puki | 2004 |
.bb | Single surface pixel perfect sprite base. | Base code for single surface PP sprites. | poopla | 2004 |
.bb | Make EntityAlpha etc. work with animated Meshes | Animated Meshes with multiple Child-Levels require recursive Manipulation | jfk EO-11110 | 2004 |
.bb | F.L.E ( Free landscape editing code) | Alpha blending terrain edinting demo | RifRaf | 2004 |
.bb | Mesh Clipping Demo | Clips a mesh along an arbitrary plane. | big10p | 2004 |
.bb | CreateTorus | Create a torus mesh | BODYPRINT | 2004 |
.bb | Asteroids | Make random Asteroids | Rob Farley | 2004 |
.bb | Segmented quad | Create a segmented plane, to allow blitz to cull | aCiD2 | 2004 |
.bb | OPIS2 | A colormap to .BB utility | Baystep Productions | 2004 |
.bb | Show Normals | Simple debug library to visually check normals by drawing them. | big10p | 2004 |
.bb | Isometric Terrain Loader | loads a terrain from a bitmap but uses isometric tiles | Mr Snidesmin | 2004 |
.bb | Removing Triangles and Vertices | Individually remove tris & verts from a surface. | Mr Snidesmin | 2004 |
.bb | .ASC Mesh Exporter | Saves Multi-Surface Meshes to .ASC format | Bug Face | 2004 |
.bb | Random Terrain Tile | Creates Random Terrain Tile | AbbaRue | 2004 |
.bb | Mesh Terrain Generator | CreateTerrainMesh(x,y) Function | Sarakan | 2004 |
.bb | ASE Loader | Loads a 3d Studio Max .ASE file | N | 2004 |
.bb | Calculate_FrontFacingVertices | This function calculates all vertices in a mesh which are visible to a camera. | sswift | 2004 |
.bb | Calculate_FaceNormals | This function calculates the face normals for a mesh. | sswift | 2004 |
.bb | CalculateNormals | This function calculates face and vertex normals for a mesh using a method which works better for levels (and many other types of meshes) than the built in function. | sswift | 2004 |
.bb | Create a Grid | Create a single surface Grid | Matty | 2004 |
.bb | Forest | Random Forest Scene | jfk EO-11110 | 2004 |
.bb | Crater Function | This function creates a crater model out of quads which will align itself with the terrain beneath it | Matty | 2004 |
.bb | Quad Functions | Creating Quads for use as billboard/sprite models | Matty | 2004 |
.bb | weld routine performance improvement | 90% improvement of the performance for "weld" function : 21s to 1,6s | Pedro | 2004 |
.bb | SaveB3D | Save multisurface textured Mesh as .B3D | jfk EO-11110 | 2003 |
.bb | CreateMyCone [Updated:2004-2-18] | a CreateCone blitz-like function. The cone looks better then blitz CreateCone's generated cone now! ie: no smoothed edges on the end face. | Pepsi | 2003 |
.bb | CreateMyCylinder [updated:2004-2-19] | a CreateCylinder blitz-like function. Does the Same thing with added ring segment parameter. | Pepsi | 2003 |
.bb | CreateMySphere | a CreateSphere blitz-like function. Does the Same thing. Update[12-22-03] Fix: North & South Pole UV coords | Pepsi | 2003 |
.bb | RippleMesh ( ) | Ripple a mesh to parameters | Rob | 2003 |
.bb | model viewer | yet another .x .3ds .b3d model viewer | churchaxe | 2003 |
.bb | 3d lines | 1pixel wide lines in 3d | koekjesbaby | 2003 |
.bb | PolyTry Blitz Version | Tesselation of mono connected non convex polygons | fredborg | 2003 |
.bb | Retro style patchwork landscape generator - ala Zarch | ditto | Stevie G | 2003 |
.bb | DirectX X File Exporter | Saves MultiSurface meshes with normals+tex coords | Shambler | 2003 |
.bb | Custom mesh tiled terrain engine | A Blitz lib that creates endless terrains using dynamic meshes tiled together | Beeps | 2003 |
.bb | Triangulate Toy | Triangulate Points of a Polygon - Oct 27,03: Clean up code, bug fix | Pepsi | 2003 |
.bb | Unlimited Terrain w. Unique meshes | Allows the developer to place unique meshes at certain locations while also allwing them to use a 'generic' tile for all other areas. Ie wilderness | LostCargo | 2003 |
.bb | ResizeMesh(mesh,width#,height#,depth#) | Do you hate ScaleMesh? | AuzingLG | 2003 |
.bb | single surface particle system mod | mod to simon@acid's system | elias_t | 2003 |
.bb | Circumcenter | Find a Triangle's circumcenter in 3D | Jeppe Nielsen | 2003 |
.bb | Trails - As seen in Rocket Boards | Flexible trail mesh that follows two entities | Binary_Moon | 2003 |
.bb | Remove individual triangles,vertices & isolated vertices | Remove individual triangles,vertices & isolated vertices functions | elias_t | 2003 |
.bb | Mid3dhandle() function | Center's an object's handle to a mesh (locational handle) | Bot Builder | 2003 |
.bb | 3dsMax Ase -> B3D | convert 3ds Max Ase export to B3D file - Support Lightmap and Reflect map not animation | DareDevil | 2003 |
.bb | Explodable mesh demo (updated) | Create a mesh with unwelded, sub-divided tris... then blow it up! | big10p | 2003 |
.bb | Triangle Rotate | Rotate a triangle on a surface. | Birdie | 2003 |
.bb | TerrainY equivalent for mesh terrains | TerrainY equivalent for mesh terrains | PsychicParrot | 2003 |
.bb | Meshes, surfaces, vertices, triangles | Create hollowed bisected sphere from bb sphere | Graythe | 2003 |
.bb | DirectX Exporter | Exports MultiSurf+TexCoords | starfox | 2003 |
.bb | Outlines | Cell Shader Black Outlines scaled Distance Independently | jfk EO-11110 | 2003 |
.bb | List Mesh Hierarchy | Let's you spy recursively a Meshes complete Family/Hierarchy | jfk EO-11110 | 2003 |
.bb | VRML Mesh Exporter | Export a mesh in VRML format, load in max or whatever. | Braneloc | 2003 |
.bb | AddMeshToSurface | This function allows you to otpimize your levels by addding a single surface mesh to a specific surface of another mesh. | sswift | 2003 |
.bb | CSG Functions another edition | 02.11.03 Use Boolean Union/Subtraction/Intersection , with UV and multiple Surfaces | Markus Rauch | 2003 |
.bb | CSG Functions | Use Boolean Union/Subtraction/Intersection | starfox | 2003 |
.bb | MeshEditor and B3DX library | Beta release 08.01.2003 link to homepage , 30.01.2003 out now , see new description here | Markus Rauch | 2003 |
.bb | Remove overlapping triangles | This function removes overlapping triangles in a mesh, even across surfaces. For example, if you build a level out of cubes, this function will remove all faces sandwidched between cubes. | sswift | 2002 |
.bb | NormaliseNormals() | Normalises all normals on a particular mesh | simonh | 2002 |
.bb | TriangleNX#(), TriangleNY#(), TriangleNZ#() | Returns the x, y, z normals of a particular triangle | simonh | 2002 |
.bb | CreateSquare | Create polygon based 2D square (For blitz3d) | Ziltch | 2002 |
.bb | Weld() | Weld a mesh's Vertices | TeraBit | 2002 |
.bb | Cel Shader | Creates black outlines around a mesh so it looks like a cartoon. | sswift | 2002 |
.bb | PaintTriangle | A Function to Paint Individual Triangles | TeraBit | 2002 |
.bb | Mesh Merge | Merge your high entity count into one entity matching surfaces | David Bird(Birdie) | 2002 |
.bb | Mesh Plane | Creates a mesh plane of specified size | Neo Genesis10 | 2002 |
.bb | DotMesh | Draws a dotted version of a mesh | BlitzSupport | 2002 |
.bb | DeleteEntity vs. ClearSurface speed test | This tests the speed of copying one mesh to another constantly in two diffrent ways. | sswift | 2002 |
.bb | 3D Water | Creates the effect of water by moving the vertices of a mesh in a wave like fashion | CyBeRGoth | 2002 |
.bb | Mesh terrain | Non-dynamic terrain made from meshes. High poly | BadJim | 2002 |
.bb | Truespace 2 importer. | Import truespace 2 cob models into Blitz. (ASCII only) | David Bird(Birdie) | 2002 |
.bb | mesh reassembler | Put multiple meshes back together easily | carcrash | 2002 |
.bb | MeshExpand() | It blows a mesh like a baloon moving vertices. | Litobyte | 2002 |
.bb | Managed Mesh Loader | Loads a specified mesh and makes texture handles available | TeraBit | 2002 |
.bb | Autosmooth | Give a mesh hard/soft edges. Weld or explode | Difference | 2002 |
.bb | Save mesh to .asc file format | This saves a mesh to .asc file format. | Chroma | 2002 |
.bb | FITMESH example | draws a bounding box around a mesh | bradford6 | 2002 |
.bb | Sticky Shadow | This function will allow you to let a shadow mesh 'hug' the underlying mesh | Wiebo | 2002 |
.bb | MyPaintMesh | This small function paints a mesh without collapsing surfaces. | FlameDuck | 2001 |
.bb | OpenMeshExt() | Opens a mesh with extenend attributes. | Inner | 2001 |
.bb | Mesh Outlines | A slow method to create outlines on meshes | David Bird(Birdie) | 2001 |
.bb | CreateCylinderTaper() | Creates a tapered cylinder per user passed values | Dragon57 | 2001 |
.bb | CreateTorus() | Creates a torus 'primitive' according to user passed values | Dragon57 | 2001 |
.bb | CreateTree() | Create a 3D Tree 'primitive' according to user passed values | Dragon57 | 2001 |
.bb | CreateSegCube([segs],[parent]) | Creates a segmented cube. | David Bird(Birdie) | 2001 |
.bb | Saving meshes x file format | Save single surface meshes to a x file format | David Bird(Birdie) | 2001 |
.bb | primitives2 | update of samples/mak/primitives.bb with FPS and Poly Count | skidracer | 2001 |
.bb | CenterMesh () | Fixes problems with weird-offset meshes | BlitzSupport | 2001 |