Code archives/3D Graphics - Maths/3D "Verlet" Collision Engine
This code has been declared by its author to be Public Domain code.
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Verlet3D Collision Engine (4k ZIP file) Adapted for Blitz3D from Thomas Jakobsen's "Advanced Character Physics" tutorial on Gamasutra. | |||||
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Comments
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I thought you said it was fast? :/ I'm seeing 15 fps on my system. Takomak runs much faster for me, thanks. It's kind of cool though that you were able to take a gamasutra article and port it to blitz. :) [Edit: After six months I have learned to turn off debugging. :P It now runs at 30FPS, which is almost viable. Nice work. :) ] |
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