Code archives/3D Graphics - Maths/3D "Verlet" Collision Engine

This code has been declared by its author to be Public Domain code.

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3D "Verlet" Collision Engine by Miracle2003
Verlet3D Collision Engine (4k ZIP file)

Adapted for Blitz3D from Thomas Jakobsen's "Advanced Character Physics" tutorial on Gamasutra.
Click the link above ...

Comments

WarpZone2005
I thought you said it was fast? :/ I'm seeing 15 fps on my system.

Takomak runs much faster for me, thanks.

It's kind of cool though that you were able to take a gamasutra article and port it to blitz. :)

[Edit: After six months I have learned to turn off debugging. :P It now runs at 30FPS, which is almost viable. Nice work. :) ]


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