Code archives/3D Graphics - Effects/redblue realistic3d code
This code has been declared by its author to be Public Domain code.
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just some red blue hue code I put together to make any game into a game for red blue 3d glasses | |||||
Graphics3D 1024,768,0,1 Global cam = CreateCamera() lit = CreateLight() TurnEntity lit,60,0,0 Type cube Field ent End Type ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Global tdcam = CreateCamera() TurnEntity tdcam,90,0,0 plan = CreatePlane() MoveEntity plan,0,-5,0 EntityPickMode plan,2 EntityAlpha plan,0 CameraPick tdcam,0,0 Global x1# = PickedX() Global y1# = PickedY() Global z1# = PickedZ() CameraPick tdcam,0,GraphicsHeight() Global x2# = PickedX() Global y2# = PickedY() Global z2# = PickedZ() CameraPick tdcam,GraphicsWidth(),GraphicsHeight() Global x3# = PickedX() Global y3# = PickedY() Global z3# = PickedZ() CameraPick tdcam,GraphicsWidth(),0 Global x4# = PickedX() Global y4# = PickedY() Global z4# = PickedZ() m1 = CreateMesh() s = CreateSurface(m1) fr# = GraphicsWidth()/1024.0 fl# = GraphicsHeight()/1024.0 v1 = AddVertex(s,x1,y1,z1,0,0) v2 = AddVertex(s,x2,y2,z2,0,fl) v3 = AddVertex(s,x3,y3,z3,fr,fl) v4 = AddVertex(s,x4,y4,z4,fr,0) t1 = AddTriangle(s,v2,v1,v3) t2 = AddTriangle(s,v4,v3,v1) EntityColor m1,0,50,255 EntityFX m1,1 m2 = CreateMesh() s = CreateSurface(m2) v1 = AddVertex(s,x1,y1,z1,0,0) v2 = AddVertex(s,x2,y2,z2,0,fl) v3 = AddVertex(s,x3,y3,z3,fr,fl) v4 = AddVertex(s,x4,y4,z4,fr,0) t1 = AddTriangle(s,v2,v1,v3) t2 = AddTriangle(s,v4,v3,v1) EntityColor m2,255,50,0 EntityFX m2,1 redtex = CreateTexture(1024,1024) blutex = CreateTexture(1024,1024) EntityTexture m1,blutex EntityTexture m2,redtex EntityBlend m1,3 EntityBlend m2,3 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; SetBuffer BackBuffer() timer = 0 While Not KeyDown(1) Cls timer = timer + 1 If timer => 3 Then timer = 0 c.cube = New cube c\ent = CreateCube() scl# = Rnd(.01,.05) ScaleEntity c\ent,scl,scl,scl EntityColor c\ent,Rnd(255),Rnd(255),Rnd(255) MoveEntity c\ent,Rnd(-1,1),Rnd(-1,1),8 EndIf For c.cube = Each cube MoveEntity c\ent,0,0,-.08 If EntityZ(c\ent) < 0 Then FreeEntity c\ent Delete c.cube EndIf Next ;renderstuff ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ShowEntity cam HideEntity tdcam MoveEntity cam,-.05,0,0 TurnEntity cam,0,2,0 RenderWorld() CopyRect(0,0,GraphicsWidth()+1,GraphicsHeight()+1,0,0,BackBuffer(),TextureBuffer(redtex)) TurnEntity cam,0,-2,0 MoveEntity cam,.1,0,0 TurnEntity cam,0,-2,0 RenderWorld() CopyRect(0,0,GraphicsWidth()+1,GraphicsHeight()+1,0,0,BackBuffer(),TextureBuffer(blutex)) TurnEntity cam,0,2,0 MoveEntity cam,-.05,0,0 ShowEntity tdcam HideEntity cam RenderWorld() ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; Flip Wend |
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