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..excellent..thanks for share man
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Is this working properly with B3D as well as MD2 animated meshes?
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no, md2 meshes arent included and will never be. well, later i will make animated meshes casting a shadow, but for md2 it is not possible...
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..okay..sounds good and very easy to use..i hope you will make it faster, its really cool..and I hope B3D animated mesh support will be included..
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Very very good! Of course my compliments to Vincenzo (aka Dare Devil) for his work
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yes... thx for compliments :) i am now working with dare devil together in a team, so we can easily make a shadow system together :)
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I've been having trouble getting this to work. It comes up saying there's no such thing as SetRenderState, and crashes. It points to lines like this one:
SetRenderState(Direct3Ddevice7, D3DRS_ZWRITEENABLE, True)
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Put the .dll and decals files in your userlibs folder for Blitz3d and it should work fine. Unless, of course, your using a gfx card which doesn't support stencil shadows.
Stevie
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Hi Devils Child :)
do you plan to improve shadow rendering ? because the casting work perfectly !!, but the dark side of the objects are polygoned ?
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