Code archives/3D Graphics - Effects/Easy Shadows (flat surfaces only)
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This is the easiest way to get decent looking shadows. The only problem is that they only work on a single flat surface. | |||||
; lazy mans shadows ; ; by tank ; Graphics3D 640,480,32,2 SetBuffer BackBuffer() campiv=CreatePivot() camera=CreateCamera(campiv) MoveEntity camera,0,5,-10 TurnEntity camera,25,0,0 cone=CreateCone() MoveEntity cone,0,5,0 shadow=CreateCone() EntityFX shadow,1 EntityColor shadow,10,10,10 ScaleEntity shadow,1,0.001,1 MoveEntity shadow,0,0.11,0 EntityAlpha shadow,0.5 platform=CreateCube() ScaleEntity platform,5,0.1,5 EntityColor platform,100,100,100 light=CreateLight() MoveEntity light,0,20,0 TurnEntity light,90,90,0 scale#=1.0 ; M A I N L O O P ; While Not KeyHit(1) TurnEntity campiv,0,0.1,0 RotateMesh cone,1,1,0 RotateMesh shadow,1,1,0 If KeyDown(200) Then scale# = scale# + 0.01 If KeyDown(208) Then scale# = scale# - 0.01 ScaleEntity cone, scale#, scale#, scale# ScaleEntity shadow, scale#+(scale#*0.4), 0.001, scale#+(scale#*0.4) UpdateWorld RenderWorld Text 10,10,"Use the UP ARROW and DOWN ARROW keys to change the scale of the cone." Flip Wend |
Comments
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thats pretty neat |
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Nice shadow thingy >'The only problem is that they only work on a single flat surface' Still useful. |
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waaah, rubish...( sry:( ) but if you wanna have a stencil shdaow system, just go into my worklogs(signature or click onto my name)! |
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you said you will make it faster (I try it and its still not for real use)...so, I hope it will be updated soon (I'm talking about stencil shadows) |
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well, i dont know wether i can make it faster... i cannot promise you that it will be faster... |
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thanks very simple, but effective for my purposes, considering that the game that I'm making is mostly inside a labyrinth, so it's going to be flat |
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Nice and fast, Shame if you try using more complex shapes, or have 'AddMesh' though. |
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