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.bb | Simple Entity Parent | 6 cylinders parented, use the parent handle to rotate. The MGParent entity can be exported to an STL file using Tom Toads stl_exporter utility, link embedded in code. | Blitzplotter | June |
.bb | rainbow generator | generates a rainbow using a mesh (several arcs) and vertices colors | RemiD | 2016 |
.bb | Impact of bombs on the ground. | Impact craters . | Yue | 2016 |
.bb | pixel precise xoffset yoffset of a screenmesh+screentexture | This shows how to add a pixel precise xoffset or yoffset to a screenmesh+screentexture (useful for fullscreen effects) | RemiD | 2016 |
.bb | render scene or render screenmesh+screentexture | This shows how to create a screenmesh+screentexture (useful for fullscreen effects) | RemiD | 2016 |
.bmx | 3D Terrain with Hidden Line Removal | Simple hidden line removal for terrain | Endive | 2016 |
.bb | Light a scene with DirectX7 vertex lighting or with LightMesh vertex lighting | Demonstrate how to use LightMesh to have the same lighting than with a DirectX7 olight | RemiD | 2015 |
.bb | Explosion Generator (non interactive) | Non Interactive Explosion Generator | Matty | 2015 |
.bb | Snowflakes accumulation on the ground with some texels of a texture colored in white | Once a snowflake reaches the ground, it is drawn on the texture of the terrain | RemiD | 2013 |
.bb | Circular Screen Fade | Screen fade effect with a circular iris | Kryzon | 2013 |
.bb | Realtime Color-filter | Very fast and simple to use; works with any color combination. | Kryzon | 2013 |
.bb | Sight filter : for damage taken | blood loss | An example to add a filter to the sight of the user so that it intensifies the sensation of damage | blood loss when hurt by something | RemiD | 2013 |
.bb | Dolly-Zoom effect | Cinematographic camera zoom effect, also known as Push-Pull or Vertigo zoom. | Kryzon | 2013 |
.bmx | Rifraf mesh particles | Mesh based particle lib | RifRaf | 2012 |
.bb | Zelda-Style Text Scroller | A custom command set that scrolls text | Rob the Great | 2011 |
.bb | Ambient Volume Lib | Create and save ambient volumes to shade moving entities and shade map large maps | RifRaf | 2011 |
.bb | Realistically Modeled Motion Blur Effect | Simulates real motion blur | ClayPigeon | 2011 |
.bb | Shadow Experiment | Encode XYZ in VertexColor | jfk EO-11110 | 2010 |
.bb | 3D Single Surface Spiral Galaxy | Creates a 3D Spiral Galaxy using a Single Surface algorithm | Krischan | 2010 |
.bb | 3D Elite Style Scanner | Demonstrates the space scanner like in the game | Krischan | 2010 |
.bb | 3D Entity Highlighting | Captures a 2D Image of the rendered entity | _PJ_ | 2010 |
.bb | Realistic Camera Shake | Using smoothed noise to simulate shakey hands or movement | ClayPigeon | 2010 |
.bb | Infinite Starfield / Infinite Asteroid Belt | Creates an infinite starfield or asteroid belt using a single surface entity | Krischan | 2010 |
.bb | Milkyway Panorama | Creates a stunning realistic lowpoly milkyway background object | Krischan | 2010 |
.bb | 3D line function the sequel | Incorporated a little array into Yasha's excellent 3D line function | Blitzplotter | 2010 |
.bb | Discworld | A procedural snow globe | Krischan | 2010 |
.bb | Fire/Flames Animation | A very nice fire/flames animation, and 2 examples of use. | Dimas | 2010 |
.bb | Image/Texture To Model | Creates 3D Pixels using the pixel colors of an image/texture. | GIB3D | 2010 |
.bb | CreateCorona(width,height,curve,flag) | Easily generate a corona texture (for glows and particles etc) instead of loading one from a file. | Streaksy | 2010 |
.bb | DrawTexture - Like DrawImage but with TONS of real-time options | This has made such a difference to my projects! Time to stop hoarding it. This goes against every stingy bone in my body :P | Streaksy | 2010 |
.bb | FastExt postprocess to groups | Use a postprocess effect such as glow, on certain objects. | GIB3D | 2010 |
.bb | anti alias/glow a single entity | anti alias an entity or make it glow | Nate the Great | 2009 |
.bb | 3D line function | Draw a 2D line between 3D points | Yasha | 2009 |
.bb | Vertex Ambient Occlusion | Vertex Ambient Occlusion | DareDevil | 2009 |
.bb | Realtime Vertex lights | Realtime Vertex Lights | RifRaf | 2009 |
.bb | redblue realistic3d code | redblue 3d glasses needed | Nate the Great | 2009 |
.bb | Simple Motion Blur | Simple Motion Blur | GIB3D | 2009 |
.bb | Mesh Based Particle Lib | Particle system using meshes, sounds, and paths | RifRaf | 2009 |
.bb | Shadow Map | Shadow Map Real time | DareDevil | 2009 |
.bb | tex face cam | faces textures to camera | Nate the Great | 2009 |
.bb | Terrainedit | Simple Terrain Function | fireshadow4126 | 2009 |
.bb | Simple particles | A basic particle system for beginners | H. T. U. | 2008 |
.bb | Crater Code | Makes a nice crater in a terrain | H. T. U. | 2008 |
.bb | 2d alpha rotation and scaling realtime for b3d only sry blitz+ :( | uses commands that I made look similar to blitz max | Nate the Great | 2008 |
.bb | Retro lighting effects | Metal Gear Solid-inspired lighting | Yasha | 2008 |
.bb | RIPPLE EFFECT | ripples pictures | Nate the Great | 2008 |
.bb | Advanced Shadows | Makes Shadows | Nate the Great | 2008 |
.bb | Highspeed distort | Distorts camera view. | H. T. U. | 2008 |
.bb | Simple shadows | Shadow system | nawi | 2007 |
.bb | Firework Effect | Messing around with particles | Xzider | 2007 |
.bb | B3D, Colormap, Dot3map, Cubemap und Alphamap | B3D, Colormap, Dot3map, Cubemap und Alphamap | Jan_ | 2007 |
.bb | VectorGFX example | Create retro-style 3d vector objects | MCP | 2007 |
.bb | basic directional shadows | casts a directional shadow onto a surface | Kalisme | 2007 |
.bb | fade in/out | a simple sprite that can be used to fade in and out | Ben(t) | 2007 |
.bb | Funky 3D titlescreen | A 3D titlescreen I created for a project | _33 | 2007 |
.bb | MIRRORIZE v1.1 | A 3D screensaver full of effects | _33 | 2007 |
.bb | Automatic Starfield generator | It gives you an animated starfield | _33 | 2007 |
.bb | -Please remove- | -cut- | Trader3564 | 2007 |
.bb | Motion blur FX | 14 real-time 3D motion blur FX presets | Matt Merkulov | 2007 |
.bb | Specular reflections | Make good looking roads and stuff easily | fredborg | 2007 |
.bb | 3d Parralaxing | Nice Parallaxing in 3d tutorial/example | Fuller | 2006 |
.bb | Spacesphere | A simple good looking skybox, for space! | Chroma | 2006 |
.bb | Motion Blur | Dedicated for racing games (Updated) | jfk EO-11110 | 2006 |
.bb | Projectional shadow system | fast project shadows for mesh ( not AnimMesh ) using a single surface mesh | Bobysait | 2006 |
.bb | Simple Cubemapped Water | Example of how to create water using cubemapping | markcw | 2006 |
.bb | Sorted Alpha Rendering | Hide unwanted object detail! | MCP | 2006 |
.bb | Stencil Shadow System | Little stencil shadow system | bytecode77 | 2006 |
.bb | Under water distortion | a little demo that shows under water distorcion(very flexible and fast)! | bytecode77 | 2006 |
.bb | Stencil Shadow Volume | A code which creates a shadow volume on the fly(with little demo) | bytecode77 | 2006 |
.bb | Lotus Particle System R2 - Part 2 | Part 2 - The now-public domain Lotus Particle System R2 | N | 2006 |
.bb | Lotus Particle System R2 - Part 1 | Part 1 - The now-public domain Lotus Particle System R2 | N | 2006 |
.bb | Smoke Particle Engine | Simple placement of Smoke Emitters | _PJ_ | 2006 |
.bb | MISSLE COMMAND | PARTICLES | ANIMAL | 2006 |
.bb | Quick Planets | Texture spheres to resemble planets | _PJ_ | 2006 |
.bb | Motion Blur | Simple. | daaan | 2005 |
.bb | Fake mirrors | How to make mirrors in varous shapes and sizes | Andy | 2005 |
.bb | Heat shader Fake | a littele Heat shader fake, with vertexcolor | Jan_ | 2005 |
.bb | Jellyfish Animation | Jellyfish Animation | Mr Snidesmin | 2005 |
.bb | avi to texture | code for avi to texture | mongia2 | 2005 |
.bb | Terrain shadows | Simple and fast shadows for blitz terrains | jfk EO-11110 | 2005 |
.bb | dragon fire | dragon fire | Afke | 2005 |
.bb | 3d Glass - Red Blue | the source of having 3d solution using red blue filtering | perseus | 2005 |
.bb | Glow Effect | Glow Effect | mag. | 2005 |
.bb | Basic Multiple Orthographic Camera Views | Sets 3 camera views top, side, front and a render | _PJ_ | 2005 |
.bb | Tree System | This is a fast prop-style tree system | John J. | 2005 |
.bb | Grass system | That's the one posted long time ago in the forums | elias_t | 2005 |
.bb | No clipping for FPS weapons! | This code shows a way to painlessly have guns that don't get stuck inside walls! | flying willy | 2005 |
.bb | Easy Shadows (flat surfaces only) | a must for noobs! | daaan | 2005 |
.bb | Unique Hardware-Processed Lighting Environments per entity | Uses DX hardware lightings management to get around the global 8 light limit. 100 objects and 42 lights | Drey | 2004 |
.bb | Morph animation : per vertex technic | I use a per vextex Morphing technic to Morph a face from Human to Orc character | Nikko | 2004 |
.bb | Simple Fog | 3D fog simulation | Strider Centaur | 2004 |
.bb | Screen interference effect | It's variable, too! | big10p | 2004 |
.bb | Old School Demo | Retro Amiga/C64 type demo | CodeD | 2004 |
.bb | Cube mapping made 6x faster and easier | An efficient, simple, Organised, portable Cubemapping System (6x faster) | Damien Sturdy | 2004 |
.bb | vertex normal effect | A nice little effect with vertex normals | TomToad | 2004 |
.bb | Omni Light/Normal Mapper | Light map(With shadows) or normal map a scene. | AntonyWells | 2004 |
.bb | 3 Blur effekts | Blur, Blur Blend and Dream | Jan_ | 2004 |
.bb | Apply bump/normal map | Apply bump/normal map to any surface | * | 2004 |
.bb | 3D Line Mesh Fx | Sinus3D Line & Random3D Lines | Inner | 2004 |
.bb | City Gen | This generates a 3D city | killwood | 2004 |
.bb | Ulysses Foliage System | Places foliage models and grass across objects | N | 2004 |
.bb | Simple hair | code to create a simple hair effect | David819 | 2004 |
.bb | Underwater-ish Screen Distortion | A simple sinus curved screen distortion FX | jfk EO-11110 | 2004 |
.bb | Wire Primitives and Drawing | Functions to create wireframe primitives and draw them | N | 2004 |
.bb | Lens Flares | Beautiful lens flares. Complete with flare images and demo. | Barliesque | 2004 |
.bb | Instant Cliffs | Applies textures based on gradient - EASY TO USE! | Mr Snidesmin | 2004 |
.bb | Sunbeams in the air | Visible sunbeams in the air as seen in Hitman 2 | jfk EO-11110 | 2004 |
.bb | Simple Bounding Cubes | 3D and 2D functions for drawing cubes similar to the bounding boxes in 3ds around entities | N | 2004 |
.bb | Simple lensflare | Add lensflares easily! | Rob | 2004 |
.bb | Depth of Field | Simple depth of field effect! | fredborg | 2004 |
.bb | "Twirly" special FX demo | Spinning, star shaped entity thingies | big10p | 2004 |
.bb | Realtime Shadows | And Fairly Fast Too :) | fredborg | 2004 |
.bb | SIMPLE SHADOW SYSTEM | Shadow system | degac | 2004 |
.bb | Textured Spotlight | One way of projecting a texture onto meshes | fredborg | 2004 |
.bb | Dynamic Water | want footsteps creating ripples in a water surface? | Danny | 2004 |
.bb | Simpler TForm 3D Radar | Displays objects in relative 3D positions | _PJ_ | 2004 |
.bb | 3D Motion Blur Starfield | A 3D motion blurred starfield done in 2D. | AntonyWells | 2004 |
.bb | Weather effects | constant particle density snow | Klaas | 2004 |
.bb | Spinning, exploding titles demo | Game title spins and explodes before reforming. | big10p | 2004 |
.bb | Predator cloak | A nice classy predator cloaking effect | * | 2004 |
.bb | Tunnel Effect | A tunnel effect like in demos | Olive | 2004 |
.bb | DreamFilter | A Dreamy fullscreen filter effect | Afrohorse | 2004 |
.bb | Gradually shrink camera viewport. | Gradually shrinks the viewport like it's moving away from you. | Zethrax | 2004 |
.bb | RenderWireFrame | Render a wireframe representation of any 3d mesh | * | 2004 |
.bb | Super fast full screen motion blur. | Super fast full screen motion blur. | Proger | 2003 |
.bb | Vein Grass | This is the new grass code from Vein 205-5. | N | 2003 |
.bb | Full Screen Motion Blur | Blurs the whole screen. | Jeremy Alessi | 2003 |
.bb | Grass | Animated pretty realistic Grass Demo | jfk EO-11110 | 2003 |
.bb | Break the Glass | Shoot glass with the mouse. | Jeppe Nielsen | 2003 |
.bb | Stereoscopic Camera | For Red\Cyan glasses | Dabbede | 2003 |
.bb | 3D Desktop Cubes | Lots of Cubes over the desktop | Ziltch | 2003 |
.bb | Furry ball effect | "MasterBeakers Hairy Balls" - the effect of fur on any mesh | Beaker | 2003 |
.bb | Glass | Little Glass Effect | jfk EO-11110 | 2003 |
.bb | Aqua Effect on 3D Cube | Aqua Effect | Markus Rauch | 2002 |
.bb | Planet halo/sunflare without clipping problems | Utilises a side effect of env mapping | Rob | 2002 |
.bb | quick planet glow without entityorder | planet gradient fx | Rob | 2002 |
.bb | 3D Lens Flare | 1 light, 3 lens reflections | Spacechimp | 2002 |
.bb | 3d lightning | a way of generating a 3d lightning effect | * | 2002 |
.bb | Geometric based per-entity glow | makes an entity of your choice glow with the shape of that entity. Makes your entity properly glow in the dark! | Rob | 2002 |
.bb | Lorenz 3D | Fractal exploration in 3D | BlitzSupport | 2002 |
.bb | Animated Flag | Flag with Screensaver Initialisation | jfk EO-11110 | 2002 |
.bb | Underwater Scene | Plasmabased Water with Waveshade-Projection on Seaground | jfk EO-11110 | 2002 |
.bb | quick deathstar effect (tm) | hey why not? | Rob | 2002 |
.bb | Rubber | Rubber Effect | Equinox | 2001 |
.bb | 3D Camera Fade | Fade a specified camera in or out to a specified RGB color | Dragon57 | 2001 |
.bb | Wireframe Overlay | Combine wireframe with solid entities | David Bird(Birdie) | 2001 |
.bb | 3D Wire Frame Speed Demo | 3D with Matrix Mul, Not BB3D, 1.place from OptimaCode Code of fame | TFT (der Falke) | 2001 |
.bb | Lens Flare effect | Example code showing multiple lens flares | markrosten | 2001 |
.bb | Wireframe x-ray target | Draws a small box onto the 3D scene, where everything inside the box is drawn in wireframe! | BlitzSupport | 2001 |
.bb | Alpha cubes demo | Little demo of cubes changing translucency | BlitzSupport | 2001 |