Video Tutorials - LOTS - High Quality

BlitzPlus Forums/BlitzPlus Tutorials/Video Tutorials - LOTS - High Quality

JonnyEnglish(Posted 2012) [#1]
I have a series of videos on youtube showing how to write lots of simple games from scratch.

http://www.youtube.com/user/01tech2teach/videos?flow=grid&view=1

(All tutorials were made by me , unless otherwise stated)

Bounce
BreakOut
Tetris (myself & WolRon)
Pacman
Stardodger
Clock
Etc...

I also have a number of other Blitz tutorials...

Plus some links to other good tutorials on Youtube!!

Please feel free to use my code in your games.

Enjoy!!!

JON


andy_mc(Posted 2012) [#2]
Hi,

these look really good!

Thanks for linking to my space invaders tutorial videos.


Makis(Posted 2012) [#3]
Very helpful.


JonnyEnglish(Posted 2012) [#4]
@andy_mc Cheers Andy, I learned a lot from your tutorials so I decided to give back to the community and make some of my own. :)


Dabhand(Posted 2012) [#5]
I see an old Star Dodger Amstrad Action type-in from days gone by... I actually did one in Cobra donkeys ago:-

http://www.cobrabytes.com/index.php?topic=882.0;wap2

I also implemented the gate thing at the end of the screen that opens and closes, as well as the flashy stars on later levels! :)

Anyway... Cool to see it again! ;)

Dabz


JonnyEnglish(Posted 2012) [#6]
Yes, I believe I made the game for the Amstrad originally, with a French friend, and then it was sent off to 'Cent-Porcent' Magazine, if I remember correctly, when I had my Amstrad in France. It appeared as one of their type-ins.

I can't remember who came up with the idea. It was supposed to be a 'minefield' game originally. I would print asterisks on the screen and after a short while they would disappear and then you would walk across the screen with footprints (the old SYMBOL AFTER command to redefine the character set!), but we couldn't figure out the collision detection with nothing there so somewhere along the line (no pun intended!) it became stardodger.

It then got 'reprogrammed' (I guess) and ended up in Amstrad Action and on it's cover tape. Originally, it was posted in a French Amstrad Magazine about a year before AA. Now, it's everywhere!

'Astrosmurf' also has a modified version of it (dated 2007) on the CPCGAMESCD.

Another version can be found here...

http://www.kongregate.com/games/kevglass/star-dodger

Also , some more history here...

http://scruss.com/blog/2012/09/08/2d-star-dodge-flies-again/

It's basically a 'copy' of the 'Helicopter' or 'Santa' game.

Great first game to learn how to program, very fun too!

No idea who really first came up with the idea (memories fade as you grow old, we probably copied the idea from somewhere!), but had I released it in 1971 I might have been richer than Nolan Bushnall , but I wasn't alive then!!!

I must have been about 8 years old at the time! I feel so old now! :/


JonnyEnglish(Posted 2012) [#7]
Cheers, I also have a showcase on Pseudo3D roads. Please take a look and post me some comments in the Misc>Showcase>Pseudo3Droads if you have time.

Let me know what you think.

Thx!


Parapsycho(Posted 2013) [#8]
Thank you for posting these, Jonny!

I'm going through the Clock one right now and taking notes as I go. It's been extremely enligtening. I never took Trigonometry, but the way you explained everything made perfect sense.

Thanks!
Parapsycho