network noob
BlitzPlus Forums/BlitzPlus Programming/network noob
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hello, does anyone know of a good 3rd party online game library or framework which is compatible with bb? im looking to make some turn-based online games in b+ or b3d but i am having so much trouble learning the network side of it. i only need the basic functionality such as starting/joining a game, chatting and keeping track of timeouts/disconnections. speed isnt really an issue as the games are turn-based. ive tried using directplay and some of the tcp commands but i cant even get them to recognise another computer, let alone chat/play games! please help! neil |
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When using the CreateNetGame command, with the dialog, you need to supply an IP adres for both the server and the client computer. The dialog says 'or leave blank' for your own ip, but in order to establish a connection via the internet, you need to enter it anyway. Another library I know is BlitzPlay. The pro license isn't available anymore, but the free version works also quite okay. I have blitz3d, but I think - because they don't use 3d commands - the examples work blitzplus, too. In this topic, there is an adapted version of the BlitzPlay example, and a few other libs are mentioned that might be helpful: http://www.blitzbasic.com/Community/posts.php?topic=67819 |
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that is great, thank you b32. i had been entering only the ips that it asked for, which might have been the problem. is directplay affected by routers? surely you dont have to do port forwarding on every PC that has a router? thanks again, neil |
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Heh .. I have no idea. I don't even know what forwarding is, so .. erm .. :D .. I just ran the samples with some friends, online, and they seemed to work well. At least, after I discovered I had to fill in my own IP as well, that is. So I hope somebody else can help you, and if not, try the 'general discussion'. I believe it is visited more frequently. |
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ok thanks. read up a bit about port forwarding and it looks like you have to set each router to forward stuff to computers behind it, otherwise the packets get blocked. i dunno. thanks anyway neil |