Platform Games

BlitzPlus Forums/BlitzPlus Programming/Platform Games

Baystep Productions(Posted 2005) [#1]
Any ideas on a level builder for platform tile based games ie. "Mario Bros. World"?


Kuron(Posted 2005) [#2]
I use Tile Studio


Grey Alien(Posted 2005) [#3]
Well I made my own, it's not too hard, might take you 20 hours.


CS_TBL(Posted 2005) [#4]
Depends heavily on what features you want.., and how nice it should all work.

I'd say one needs:
* proper bank-manager for 2d-maps (I don't like arrays :)
* map-display
* tiles
* macrolist (to draw complete platforms and other big stuff)
* spritelist
* file I/O

All from scratch: 2..3 days.


Baystep Productions(Posted 2005) [#5]
Tile studio looks good, but how do I use it in my games? I've got the include,but then whats the sequence of events for checking collisions and drawing. Any functions for that?


Grey Alien(Posted 2005) [#6]
You always draw last after all input, movement and collision. Also when drawing, draw background, then platform objects, then objects, enemies, player, bullets (or whatever), then any foreground objects (if your platformer supports them, mine does ;-))


Baystep Productions(Posted 2005) [#7]
Okay thanks. AndBrice Manuel, got any functions for drawing the platforms from tile studio. I guess I could try, I really don't know this system. I'm more of a Blitz3D programmer then Plus.