Pinball Physics... Need Help

BlitzPlus Forums/BlitzPlus Programming/Pinball Physics... Need Help

Kuron(Posted 2005) [#1]
I need some help with the physics for a pinball game for ball control. I have no problem with simple stuff like a breakout style game, but for the pinball game, I am having trouble. Examples of problems: speeding up the ball after hitting a bumper then having it slow back down, and adding the "gravity" effect to the ball. I am happy with my flipper control, but the ball collision I am having problems with, as you cannot "catch" and "hold" the ball with the flipper (with the flipper upraised and the ball will set still between the flipper and the side of the pinball board).

I have "googled" but not really been able to find anything worthwhile. Any help would greatly be appreciated.


rbraz(Posted 2005) [#2]
Check this doc -> http://freespace.virgin.net/hugo.elias/models/m_snokr.htm
maybe it help you.


Tracer(Posted 2005) [#3]
Why not just use Tokamak or ODE? Ball physics build in, and should work nicely for a pinball machine. Only downside is that you'll have to code it in 3D, which is probably nicer anyway.

(of course, you'd need B3D to do this :) )

Tracer


Réno(Posted 2005) [#4]
"Devil's crash" sequel ??

:)


Kuron(Posted 2005) [#5]
Only downside is that you'll have to code it in 3D, which is probably nicer anyway.
Unfortunately, its a 2D desktop game, so 3D isn't really an option for me.