Perfect Spinner Gadget
BlitzPlus Forums/BlitzPlus Programming/Perfect Spinner Gadget
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This was kind of a pain to write, but the results are 100% PERFECT. The spinner gadget takes input from either a text field or a slider on the righthand side. The range can be between any two numbers, and can use any incremental value for the slider, including floats and irregular values. The slider activates and highlights the entire textfield text when hit. (Requires user32.dll SendMessage() for this behavior.) This demonstrates the behavior: http://www.leadwerks.com/post/spinner.zip Get the source from the code section of my site, at the bottom of the "Tools" page: http://www.leadwerks.com Maybe Mark can add this as a native BlitzPlus gadget? |
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hm.. hm.. what about this: A canvas that shows a number and the number can be inc'd and dec'd by click/dragging the mouse on it.. Advantage: you don't have to pinpoint the mouse on the tiny up/down buttons. ..just an idea .. ^_^ |
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Updated to include wrapping values like angles. The slider also activates the text field when hit, so the number is highlighted.CreateSpinner(x,y,width,height,group,min#=0,max#=100,increments#=1,flags=0) x y width height group min# max# increments# flags 1 - float values allowed (default is integer-only) 2 - wrap values when min or max is reached |
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An easy way to do these is to use GUIde which has them built in (user library): http://www.playerfactory.co.uk |
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Do your "GroupBox" gadgets use a canvas, or are they actual windows objects? |
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Its not my tool (belongs to Wiebo), but it does use a canvas. |
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They work nice Halo. Small thing I added: Function disablespinner(hspinner) spinner.spinner=Object.spinner(hspinner) DisableGadget spinner\textfield DisableGadget spinner\slider End Function Function enablespinner(hspinner) spinner.spinner=Object.spinner(hspinner) EnableGadget spinner\textfield EnableGadget spinner\slider End Function |
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Thread necro, but I like the gadget. hm.. hm.. what about this: A canvas that shows a number and the number can be inc'd and dec'd by click/dragging the mouse on it.. Advantage: you don't have to pinpoint the mouse on the tiny up/down buttons. ..just an idea .. ^_^ Reminds me of PD. |
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I think Windows has a box like that... I saw it in RPG Maker 2K3. |