WM_PAINT message
BlitzPlus Forums/BlitzPlus Programming/WM_PAINT message
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...is needed for OpenGL. |
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You know Halo, it would be nice if you could take the time to inlcude an explanation for your thread. If, by chance, I could offer some help, I would need to know more about the problem. I'm not even sure if you've stated enough information for whoever this message was intended for. |
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For when another window erases the front buffer of an OpenGL viewport. I was trying to get the info wih PeekMessage(), but it wasn't happening. If I knew when to do it, I could just flip the GL buffer real quick. |
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I think such message is directly managed by the default BlitzWindowCallBack procedure, that's why you don't get it. |
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Yes, but B+ could still return the event to let you know it happened. |