WM_PAINT message

BlitzPlus Forums/BlitzPlus Programming/WM_PAINT message

JoshK(Posted 2005) [#1]
...is needed for OpenGL.


WolRon(Posted 2005) [#2]
You know Halo, it would be nice if you could take the time to inlcude an explanation for your thread. If, by chance, I could offer some help, I would need to know more about the problem.

I'm not even sure if you've stated enough information for whoever this message was intended for.


JoshK(Posted 2005) [#3]
For when another window erases the front buffer of an OpenGL viewport. I was trying to get the info wih PeekMessage(), but it wasn't happening. If I knew when to do it, I could just flip the GL buffer real quick.


Seldon(Posted 2005) [#4]
I think such message is directly managed by the default BlitzWindowCallBack procedure, that's why you don't get it.


JoshK(Posted 2005) [#5]
Yes, but B+ could still return the event to let you know it happened.