I have been looking in the documentation and on the boards for info on creating and using rollover buttons. Basically I want a graphic image with a mask for a button. The button needs to handle the mouse rolling over it and switch to a second image to indicate a rollover state. Then if the user clicks on the button it switches to a third image indicating a down state.
Looking at BlitzPlus this does not seem to be handled. Given that it would need to hook into the event loop (to track the mouse movement onto and off of various buttons), it does not seem to be something that is trival.
I have all of this working in my C++ engine, but the publisher for this game wants to use BlitzPlus for development so I am forced to reinvent the wheel unless there are some routines already working that I can leverage off of.
Which makes me think I should check the code archives, then the add-ins that other people may have written that I could buy a ready made solution for this.
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