Playing .ogg
BlitzPlus Forums/BlitzPlus Programming/Playing .ogg
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For my game I picked the .ogg music format because of it being free Ive hear about some sort of "thing" (people in RL tend not to have very large vocabularies so I cant make that any more specific) which may mean that I have to pay licensing fees or something to someone anyway So, being that I have no more information then that, due to the ammount of words in the initial rescription being replaced with incoherant babble I will ask a straght question If I sell a game made in Blitz Plus and use the .ogg format, will I have to pay any of my money I recieve to anyone else? |
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I found this in the faq section http://www.blitzbasic.com/faq/faq_entry.php?id=14 in short: - I'd say to use the technology to play ogg files is royalty free - is your tune written by you? if so see the above answer else it depends on who wrote the tune bear in mind though I aint no legal eagle! |
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The music is not made by me, but it was made specificly for my game, the person doing it says he doesnt want any money, but hes so good at it that I refuse to let him get away without any As far as that FAQ is concerned the .wma format should also be free, however my research indicates that his format would result in me having to give money to microsoft, so for that reason I'm not relying on it |
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Ogg Vorbis is 100% royalty free, no strings attached. |
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Keep yer eyes out for NCA v2.0 |
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Awesome, thanks guys Quick edit: I coded this to experiment with music: Graphics 800,600,0,1 chnBackground = PlayMusic ("ThisIsDifferent.ogg",1) Text 400,300,"Hi" While Not KeyHit(1) WaitKey PauseChannel chnBackground WaitKey ResumeChannel chnBackground Wend ok, Problem 1 is that the text hardly ever shows up, and I dont know why problem 2 is that despite the 1 being present as the help document indicated it should be for looping, the music still does not loop any help is apreciated |
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try doing a 'flip after the text, so the backbuffer gets copied to the front. |
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Thanks I'll try that when I have another free minuet |