Basically they make any file as an ASCII-file to be sent as text via e-mail.
unfortunately, that would not work too well for a PBEM.
I thought you were a purebasic purist now? :)
Dunno when I said that ;c) For apps, PB has replaced C++ Builder for me, and PB is fast as can be, and great for DLLs. As far as gaming languages, for 2D, PB beats IBasic, RapidQ, DarkBASIC, DX-Creator, Dings and a few others hands down in performance and commandset. None of those guys behind those "gaming" languages know beans about gaming. But PB uses DirectDraw which I am not fond of. Ever since Mark kept his word and gave the update to Blitz that brought the "native graphics driver", and "OpenGL Driver", I enjoy doing 2D without the bloat of DX and having greater system compatibility. Even with DX in B+, compatibility is not an issue ;c) BlitzPlus is still a tad slower in the logic area than PureBasic, but its a relatively negligible amount ;c) Depends on the game as to which I would use, will definitely be some PB games for sure, but likely most will be BlitzPlus. The big drawback for PB is you cannot use the gui system with a 2D game, like you can with BP.
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