Image Fonts < 10?
BlitzPlus Forums/BlitzPlus Programming/Image Fonts < 10?
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Hello, I've managed to load from 0 to 9 as images into memory using LoadAnimFont, and as you can see from the source code I'm outputting them ok, as Units and Tens but when it comes to Units on it's own and no Tens. Then it seems the Units go's into the Tens. Urm, i'm sure you'll see what I mean from the code: AppTitle "BreakIn! (beta)" Local ScreenWidth = 180 Local ScreenHeight = 182 Graphics ScreenWidth,ScreenHeight,32,2 Local Score = 0 Local ScoreUnits Local ScoreTens ImageFont = LoadAnimImage("ImageFont.bmp",15,15,0,10) SetBuffer BackBuffer() While Not KeyDown(1) Cls ; Display Current Score For A = 0 To 9 If ScoreUnits = A Then DrawImage ImageFont,15,0,A Next For A = 0 To 9 If ScoreTens = A Then DrawImage ImageFont,0,0,A Next Flip If KeyDown (28) Then Score = Score + 1 ;Calculate Current Score SScore$ = Str Score ScoreTens = Mid$(SScore$,1,1) ScoreUnits = Mid$(SScore$,2,1) Wend End Thank you all in advance. |
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check this thread http://www.blitzbasic.com/Community/posts.php?topic=28429 |