Scaling Gui features

BlitzPlus Forums/BlitzPlus Programming/Scaling Gui features

Matty(Posted 2003) [#1]
Hi, I have a question concerning scaling gui gadgets when the program I am writing is run on PCs with different screen resolutions.

I know that I can use references to Gadget heights and widths to scale the position and size of the various gadgets on the screen but what do I do about text. This lets me have things like buttons and windows all fit on the one screen regardless of resolution.

BUT...

What do you do about text. I am not using GRAPHICS mode, just the GUI features and would like to know is there a way to change the font properties in the GUI mode. For instance, can the font used in the Label gadget be scaled. The same goes for text in textboxes.

So my question boils down to: Can text in textboxes and on labels be scaled so that it fits in the same amount of physical screen space regardless of the screen resolution?