making point go from to x,y to x1,xy

BlitzPlus Forums/BlitzPlus Programming/making point go from to x,y to x1,xy

Ross C(Posted 2003) [#1]
hi, i tried searching about bout i must have been searching using the wrong words, but i can't seem to figure out the right code for this. any ideas?


Ross C(Posted 2003) [#2]
it's ok, i got it. was using sin instead of tan :S


Rob Farley(Posted 2003) [#3]
Here's something I knocked together a long time ago...

Graphics 640,480,16
SetBuffer BackBuffer()

; randomise starts and ends
SeedRnd(MilliSecs())
.start
startx#=Rand(0,639)
starty#=Rand(0,479)
endx#=Rand(0,639)
endy#=Rand(0,479)
number_of_steps#=Rand(10,200)
dir=1
Repeat

; move point
If dir=1 Then n=n+1: If n>=number_of_steps Then n=number_of_steps:dir=0
If dir=0 Then n=n-1: If n<=0 Then n=0:dir=1

; calculate location
xpos#=startx+(((endx-startx)/number_of_steps)*n)
ypos#=starty+(((endy-starty)/number_of_steps)*n)

; draw screen
Cls
Color 100,100,100
Line startx,starty,endx,endy
Color 200,20,20 : Rect startX-3,startY-3,7,7
Color 20,200,20 : Rect endX-2,endY-2,5,5
Color 200,200,20: Oval xpos-4,ypos-4,9,9,True
Text 5,5,"Distance="+Sqr(((startx-endx)*(startx-endx))+((starty-endy)*(starty-endy)))
Text 5,20,"Speed="+Sqr(((startx-endx)*(startx-endx))+((starty-endy)*(starty-endy)))/number_of_steps
Text 5,40,"Position="+Int((n/number_of_steps)*100)+"%"

Flip

If KeyHit(1) Then End

Until KeyHit(57)

Goto start
End



Ross C(Posted 2003) [#4]
cool, thanks alot Rob. i'll use that instead of the stuff i've got.

cheers :D