DrawBlock boundaries?
BlitzPlus Forums/BlitzPlus Programming/DrawBlock boundaries?
| ||
Hi all! the DrawBlock command has no definable width/length parameters, does that mean that it will fill the entire screen, even if I am using the viewport command to restrict drawing to a small rect? I know the viewport will only display the small rect, but does it tile invisible images until it reaches screen bottom/right? |
| ||
AshMantle... You need to load in an image first and pass its handle (or ID) to the Drawblock function. DrawBlock imageID, x,y [,frame] Parameters: image = variable of the image pointer x = x location to draw the image y = y location to draw the image frame = image's frame to draw (optional - default is 0) Regards |
| ||
Im sorry.. I gave a poor description :) I know how to use it.. but I need to know if it fills the entire screen even if the viewport command have been used to make a small rectangle e.g. 100x100 pixels.. |
| ||
Drawblock, draws the iamge ignoring a previously set mask color. You were thinking of tileimage, and tileblock |
| ||
AshMantle: Using the viewport commands will cull the picture to whatever size and position you want it to. If its a speed issue and you're concerned about it 'drawing' the unseen tiles as well I believe the answer is no... but don't quote me. The only person who really knows the inner workings of Blitz is Mr Sibly himself :) |
| ||
Argh.. Yes I was thinking of TileImage and TileBlock.. I think I forgot my head around here somewhere.. |
| ||
hmmm...try it and see? lol cb |