OpenGL support

BlitzPlus Forums/BlitzPlus Programming/OpenGL support

Raz(Posted 2003) [#1]
Whats it like then? What difference is there, what difference can I expect in the future?

I dont have BlitzPlus but have been vaguely interested in it since its release.

Ta :)


cyberseth(Posted 2003) [#2]
See the topic labelled: "gfx driver sprite test"


Raz(Posted 2003) [#3]
ta, you know what, ill let the support mature a bit first ;)


Hotcakes(Posted 2003) [#4]
If solid OpenGL is the only reason you will buy BlitzPlus, then yeh, better to wait a while =]

Remember of course it's only -2D- OpenGL support.

On the other hand, you could start coding stuff now and maybe by the time you've finished whatever it is you have in mind, OGL support will be pretty nice..? <shrug>


JaviCervera(Posted 2003) [#5]
But there are userlibs that FULLY implement OpenGL in BlitzPlus, like DirectGL


cyberseth(Posted 2003) [#6]
Ought to note however that it seems you need to include the OpenGL drivers for anyone that doesn't have them on his/her comp.


JaviCervera(Posted 2003) [#7]
Everyone with Windows95 and upwards has OpenGL installed on their system by default.


cyberseth(Posted 2003) [#8]
Oh ok, I was thinking of some of the posts in the "GFX driver test" thread. People saying about downloading the OpenGL drivers, and how their cards don't support H/W OpenGL, etc etc..


Russell(Posted 2003) [#9]
Jedive, you mean OpenGL Direct. Includes source! Cool..

Russell


Zster(Posted 2003) [#10]
Although window's has OpenGL installed by default unless your card has a specific OpenGL driver windows will use software to emulate the OpenGL functions which is VERY slow.