blitzplus release, when ?

BlitzPlus Forums/BlitzPlus Programming/blitzplus release, when ?

hub(Posted 2003) [#1]
Hi
Mark has fixed a lot of bugs now in Blitzplus, is somebody have read informations about the date of the next blitzplus update ?

Have a lot of difficulties to use blitzplus without access to the debugger window (the famous modal message when error occurs !). When it prompt me an error i can see the corresponding line into the debugger window because i can't access to the slider ! My other problem is the createimage size 'limitation' (for bitmap font) ... All this bugs seems to be fixed... So please Mark release an update for b+ or give us the next release date (to plan our projects) !

Blitzplus is so fantastic to use !

Many thanks !


mag.(Posted 2003) [#2]
On 4-4-2003 Mark write on his worklog;
"There are a few last minute bits and pieces to iron out, some docs to do etc, but I hope to have this update out within a couple of weeks."






4-11-2003
4-18-2003
4-25-2003
5-02-2003


marksibly(Posted 2003) [#3]
Hi,

Some time next week - promise!

Sorry 'bout the delay, but I've been twiddling and rearranging everything in order to make it easier to twiddle and rearrange. Its been worth it, though.

Frankly, I'd like to leave it longer - there's a bunch of stuff that would be pretty simple to drop in now, but would require testing and therefore more holdups - but I get the feeling I'd be scalped if I held out much longer!


hub(Posted 2003) [#4]
Thanks a lot Mark for your answer.

"I'd be scalped if I held out much longer!"
yes !


Inner(Posted 2003) [#5]
scalp that lovely blond hair _never_ :D lol


Synchronist(Posted 2003) [#6]
Just think of it as "extended Beta testing!" 8^)


Hotcakes(Posted 2003) [#7]
Hit us with a second, lesser update shortly after, then, just give us something before we come and hunt ya down <grin> We're a nice lot, honest...


DarkEagle(Posted 2003) [#8]
"twiddling and rearranging everything in order to make it easier to twiddle and rearrange."

LOL

ps, any chance of a CreateUberGame() command? the parameters would be:

CreateUberGame([Influence1,Influence2,Hopes,EstimatedTime])
all optional...
by default influence1 would be final fantasy
influence2 would be unreal tournament
hopes would be 10000000
estimated time would be 4 years
it should automatticaly be a MMORPG
and it should return nothing. ever.


cyberseth(Posted 2003) [#9]
I already have.

Function CreateUberGame(Influence1, Influece2, Hopes, EstimatedTime)
    RunTimeError("Blitz slaps you around a bit with a large trout"+chr(13)+"In your
                    dreams! Do some work you lazy slob.")
End Function



EOF(Posted 2003) [#10]
nice function Cyberseth!
but I get the feeling I'd be scalped if I held out much longer
Have you got any hair left with all those nVidia driver problems?


Anthony Flack(Posted 2003) [#11]
Feel free to send your scalping party to nvidia for that one.


Steve Elliott(Posted 2003) [#12]
"I've been twiddling and rearranging everything in order to make it easier to twiddle and rearrange"

LOL
Good news about the upgrade coming soon though


mag.(Posted 2003) [#13]

Some time next week - promise!



Thanks a lot Mark.
I hope to get a debuger fix included. ;)


Michael Reitzenstein(Posted 2003) [#14]
Nobody has noticed yet?


SDF_of_BC(Posted 2003) [#15]
coo, looks good can't wait!! :)


semar(Posted 2003) [#16]
What an exciting worklog !

BTW, I've solved the 'frantic click-on-product-updates' syndrome. Now I don't click on that link anymore. I just press the refresh button continuously !!!!!

:)

Sergio.