I included a screenshot

BlitzPlus Forums/BlitzPlus Beginners Area/I included a screenshot

En929(Posted 2009) [#1]
I'm going to start including screenshots of what I'm trying to do in my game. The screenshot is below. I'm still having trouble with fixing my game so that an ORBE can be pushed in the direction in which the player is going when the player gets to it. Thus in the URL below is a screenshot with an explanation of what I'm working on. Hopefully, it'll better illustrate where I'm at. I reckon that there might be something wrong with the way I wrote the code below. Hopefully I could figure out how to fix it with some help. Thanks


http://authorhenryemphrey.tripod.com/gallery/



Graphics 900, 900
SetBuffer BackBuffer()

;Loading images
 
EATUM = LoadImage ("Eatum.png") 
ORBE = LoadImage("Orbe.png")
BACKGROUND =  LoadImage("Clouds.jpg")


;Setting up the image types

Type EATUM

Field x,y


End Type 	

Type ORBE

	Field x,y

End Type 

Type BACKGROUND
	
	Field x,y
	Field image
	
	
End Type 



;giving the images a shorter name and telling their locations

e.EATUM= New EATUM

e\x = 70
e\y = 200


o.ORBE = New ORBE
o\x = 100
o\y = -200

b.BACKGROUND = New BACKGROUND

b\x = -500
b\y = 20
b\image = BACKGROUND 




While Not KeyDown (1)  


Cls

		
		

TileImage (b\image,b\x,b\y)





;this moves the player to the left and if the player runs into the 
;ORBE, the ORBE is supposed to be pushed to the left

If KeyDown(203)
b\x = b\x + 4

 
	If (o <> Null) Then
	
	
			If ImagesCollide(EATUM, e\x, e\y,0,ORBE, o\x, o\y,0) Then 
			
			o\x = o\x - 3

			EndIf 
	EndIf
	
EndIf
	


;this moves the player to the right and if the player runs into the 
;ORBE, the ORBE is supposed to be pushed to the rght

If KeyDown(205)
 

b\x = b\x - 4

 

	If (o <> Null) Then
	

		If ImagesCollide(EATUM,e\x,e\y,0,ORBE,o\x,o\y,0) Then 
				
			 o\x = o\x + 3
	
	
	
		EndIf 

	EndIf

EndIf 


;Here's one of the problems that I've had. I was trying to make it 
;so that when the player collides with the ORBE, the ORBE goes 
;up when  the player collides with it. But, the problem is that 
;when the player goes up and gets to a certain proximity to the 
;ORBE, the ORBE goes up at a time when the player HAS NOT 
;collided with it. So thus, I was wondering what am I doing wrong 
;here. Gosh, computers do some strange things...


If KeyDown(200)
 e\y = e\y - 3


	If (o <> Null) Then

		If ImagesCollide(EATUM,e\x,e\y,0,ORBE, o\x,o\y,0) Then 
		
			 o\y = o\y - 3
 

		EndIf 

	EndIf
	
EndIf 	
			

;this moves the player down and if the player runs into the ORBE 
;while going down, the ORBE is supposedly to be pushed down.


If KeyDown(208) 
e\y = e\y + 3

	If (o <> Null) Then


		If ImagesCollide(EATUM,e\x,e\y,0,ORBE, o\x,o\y,0) Then
		
			  o\y = o\y + 3


		EndIf 


	EndIf 
	
EndIf 



;here's where another problem lies. Here, I was trying to make it 
;so that the player has to actually get to the ORBE in order
;to push it. But, it won't collide at all even though I put in 
;the "ImagesCollide" command. And once again, when the player 
;pushes the up button, when it gets to a certain PROXIMITY to 
;the ORBE, the ORBE may moves up when the player HASN'T 
;collided with it. Thus, how do I fix this. Thanks


If (o <> Null) Then

	
			DrawImage (ORBE,(b\x + o\x),o\y) 

EndIf 




DrawImage (EATUM,e\x,e\y)
	
	
	Flip

Wend 				




Yeshu777(Posted 2009) [#2]
Nice pic ;o)

Will have a look at your code this evening & see if I can help.

Regards,