Bogus data using UDP
BlitzPlus Forums/BlitzPlus Beginners Area/Bogus data using UDP
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I'm using UDP to make my game multiplayer and I use types to store the data recieved from the messages. The message is not corrupted and appears exactly how it should, but newx% = BP_StrToInt (Mid$(msg\msgData,1,3)) ; from BP with slight changes newy% = BP_StrToInt (Mid$(msg\msgData,4,3)) newdir% = BP_StrToInt (Mid$(msg\msgData,8,3)) newteam% = BP_StrToInt (Mid$(msg\msgData,11,1)) newweapon = BP_StrToInt (Mid$(msg\msgData,13,1)) newmovement = BP_StrToInt (Mid$(msg\msgData,15,1)) newhealth = BP_StrToInt (Mid$(msg\msgData, 17,3)) ;end from BP that code (using a special command from the multiplayer thing I am using) buggers it up and I end up getting stuff like team = 48 even though the highest team number is 6. What is happening? this is the BP_StrToInt function Function BP_StrToInt%(st$) ;-=-=-=Take a String of any length and turn it into an integer again. Local shiftin% Local num% For shiftin = 0 To (Len (st$) - 1) num = num Or (Asc (Mid$ (st$, shiftin + 1, 1)) Shl shiftin * 8) Next Return num End Function |
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Fixed. Issue on my part, I wasn't converting my data into a string when i sent the message. |