Merging Objects with background?

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Normsthename(Posted 2008) [#1]
Not sure if this is possible, but here goes.....
I am starting to write a game that will basically have a background, and then one computer controlled object moving around the background.
This object will move about the background, and when it is 'docked' into position I would like to convert this object to become part of the background so the next object can then detect a collision with it.
Then once this object has found its position it will also become part of the background and so on.......
There could be upto 500+ Objects appearing one by one, so I thought for ease of use it would be nice if the object could merge with the background each time so I don't have to keep track of hundreds of objects.
Perhaps that would be the better option???
Any ideas would be much appreciated.

TIA

Andy


mtnhome3d(Posted 2008) [#2]
try types and just stop the object from moving. the other option is to save the backbuffer to an image and then use the result as the new background. the problem with opotion2 is the first ship-thing won't be collidable.