ChatterBox
BlitzPlus Forums/BlitzPlus Beginners Area/ChatterBox
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I've decided to work on a small project but I'm new at programming and don't know exactly how. I want this to be a small chatroom for 2 people and it might look like this to the user. Global theirmessage$="Okay." .start message$=Input("") Print "You: " + message Delay 2000 Print "Other Person: " + theirmessage Goto start (message$ = "Let's Play!") I would not like the line: Global theirmessage$="Okay.", instead I would like it to be a message that the other person sent. If you have questions or have some code I could use, please reply. Type #765906 after everything in the browser url to go to the bottom of the page. |
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If you're new: start at the very beginning. Starting at the beginning means starting with small and dumb programs, thousands of 'em, and if you're done: do another thousand of 'em. A program to chat would not exactly look like that example code, in fact you can't even really imagine what it would look like, therefor you need to start at the beginning of the learning traject. The first thing to get rid of is using gotos and labels. I assume you've come from QBasic or something? Blitz is more like C/Pascal using Basic-flavor. I assume you're using B+ ? You might have to investigate some time reading about events. You might also actually do good by joining reading siopses' learning traject, that saves us from explaining the same things twice .. :P |
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I use Blitz3D for programming, and started with Visual Basic. I can't even remember how to program in Visual Basic anymore. I read: Game Programming For Teens Second Edition by Maneesh Sethi and 3D Game Programming For Teens By Eric D. Grebler. |
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Uhm right. So you don't have/use B+? This *is* the B+ section you know. :P While the 2d-part isn't realy different, you *can* expect people here to reply with eventbased- and GUIbased solutions. So whether that's handy..? |
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I can still post here, I mean this is Blitz+ stuff, and I don't want to annoy people who make 3D things. (unless I want 3D text, which I don't.) Do you want me to post this in the Blitz3d section? 'Cause they'll just get mad at me and tell me I should of posted in the blitz+ section. |
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Ofcourse you can post here, you can prolly also post in the blitzmax section. But B3d is typically used for games afaik, give or take the few who make a custom GUI-system. A chatbox -unless you want it integrated into a game- is usually more like a GUI thing. BTW, being called "blitz3d" doesn't mean it doesn't do 2d eh.. I'm sure you can ask anyone there for 2d-based solutions. (and otherwise tell 'em they're a buncha wankers :P) Acually it's said that for 2d, B+ is even faster than B3d. You might best ask yourself whether B+ could be handy for you, if you've any interest in non-games, or editors for games, B+ might be an option for you.. |
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You know, I'm only 9, and I don't have enough money. I'm lucky I actually got $100 and still have some left over. |
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Ok then, forget the 'wankers' word ^___^ Ok, well, if you have to start from scratch: just start with fluffy little programs and happy little experients, and beat the devil out of it. I'd put the idea of this chatbox on the shelves for a while. If you have 2d questions you can ask them in both sections I guess, do note that I still think that an event-based language like B+ is a better option than a polling-based solution like B3d, but that might be a matter of taste. Do realize that all the experience coders here all had a very long learning traject, and they know it will take time, and they will recognize when someone is asking things that require a far longer learning traject first. So again I'd advice to take small steps first (no pun intended ^_^) and gradually work towards bigger programs! |
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I know, I know. I'm just not patient. I'll come back to this topic tomorrow. I guess I'll go post in the Blitz3D section. |
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Learning to program requires patience, a LOT of patience, and then even more patience. If you try to run too fast then you'll fall, guaranteed! Since you're only 9, you've time enough left to learn to be a good programmer. See, atm I'm 29, I got my first homecomputer when I was around 11 orso, an MSX1, with a built-in BASIC like the old GW-Basic. Next -aged around 17- I got a PC and started with QBasic, around 2000 I started with B3d, around 2003 orso I started with B+, and end 2005 I started with Blitzmax. I'm not a fulltimer on programming but I do spend some time on it, and I still have quite a bunch to learn yet. But I don't rush things, I've made thousands of small dumb programs, and only recently I think my stuff gets better structured. So, that's after 18 years! Of course I won't superimpose myself on all other programmers, there're have been ppl who did miracle things in assembly after only 5 years of experience. Sofar, me and you can't predict what kind of person you are, like me, or like those wizzards. |
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Yeah... I try to make small, dumb programs, but I can never think of any. I can say my best program is this one: You want to hit the red sphere. Can you give me some ideas of what programs to make without giving me the code? That would really help. |
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Could do, but I'll start easy then.. (hopefully :P) Create a 64x48 grid on screen using 2x2 dots on the junctions, so like: :::: :::: :::: etc. but then regular distance eh. Each such 'cell' must be 8x8 pixels. You must hoover the mouse over the whole and be able to click cells with the left mousebutton. When you clicked an empty cell, you "fill" it with a color of your choice (e.g. white, red, purple etc.). When you click a filled cell you empty it again. That's all, it's like a drawing program for visually impaired so to say.. 'ave fun :P |
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uhhh... I'm not that advanced. I can't make a grid... Like I said, I'm only 9... |
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Then we start with the grid first, you've seen my ascii art, you could understand that a grid is like mathpaper for school, right, (mmm.. maybe you don't have math yet ^_^), only not with lines but with single pixels . So, this is ordinary mathpaper (and basically also a kind of grid): |_|_|_|_|_ |_|_|_|_|_ |_|_|_|_|_ |_|_|_|_|_ |_|_|_|_|_ And here's what I mean: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . etc. Can you just draw that in B3d? Hint: there's a "Plot x,y" command you might want to read about in the help. |
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Like, to give you a bit of a clue: Plot 1,1 Would Plot a point at 1,1 on the screen.You would then use loops to do the entire grid, so you dont have to write out thousends of plot commands. |
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To give you more clues, you also need to use this command: Graphics x,y at the very start of the program. This makes the screen ready for graphics. The x and the y tell the computer how big you want the screen. Most important command in Blitz! |
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I'm not so good at programming, do the cells have to be 8X8 pixels? |
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No. Of course not. |
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No. Of course not. You didn't make the assignment. I'ts CS_TBL's choice. |
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well, 8x8, 12x12, 6x6, 20x20, if you can draw a cell of one size, you can make them any size. |
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I'll try to get it in tomorrow. I have this so far: Graphics 800,600,0,2 Global x=5 Global y=5 While Not KeyDown(1) Plot x,y y=(y+5) If y => 320 Then y=320 EndIf Wend |
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Ok, you know what, we'll skip the rest for the first days or so, let's first make the "Ultimate Grid Function (tm)". So we're only going to make a grid, in its most ideal form, and that's it. |
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Read the manual for the command: "For" Actually I'm not quite sure how to explain all this to a 9yo, I can't remember anymore what I was calculating back then in class. In the most ideal case I refrain to giving a few hints and let you discover the rest yourself. But I'm not sure if I can ask that of you.. :) |
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I was gone for a few hours and just got to this:Graphics 800,600,0,2 Global x=5 For y=5 To 320 Step 5 Plot x,y Next For x=5 To 240 Step 5 Plot x,y Next Delay 5000 End When I do something wrong, I can't close the window and I have to open up Task Manager and do it from there... And when I close the window with Task Manager the IDE shuts down and I didn't have time to save... |
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And as you see you only got one row and one column. let's place another hint:, imagine each dot is a number: 00 10 20 30 40 50 60 70 80 90 01 11 21 31 41 51 61 71 81 91 02 12 22 32 42 52 62 72 82 92 03 13 23 33 43 53 63 73 83 93 04 14 24 34 44 54 64 74 84 94 05 15 25 35 45 55 65 75 85 95 06 16 26 36 46 56 66 76 86 96 07 17 27 37 47 57 67 77 87 97 08 18 28 38 48 58 68 78 88 98 09 19 29 39 49 59 69 79 89 99 Now what would you do to create these numbers? It's exactly the same as creating a grid. As you can count, these are 100 values, 100 = 10x10. Your turn :P |
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Graphics 800,600,0,2 Global y=5 While Not KeyDown(1) For x=5 To 240 Step 5 Plot x,y Next y=(y+5) If y=>320 Then y=320 EndIf Wend End ????????????????????????? |
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ok, I think you need a hand here: you can nest a for loopFor x=0 to 9 For y=0 to 9 plot x*10,y*10 Next Next It's not entirely the perfect way, but first toy with this for a while. |
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this not right? |
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Graphics 1024,768,0,2 Global y=10 While Not KeyDown(1) For x=10 To 480 Step 10 Plot x,y Next y=(y+10) If y=>640 Then y=640 EndIf Wend End this? |
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ok, that is easier. Mine does take up more coding space. ...But you never told me plot supported *. I guess you didn't need to... But my code still works! |
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It's not the correct way to do. Because you keep drawing, even when y is clipped to 320 it still keeps on drawing. Using the for-loops the grid is drawed only once, and 'once' is all you need, and also: 'once' is preferred in the world of programming. |
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right... |
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* + - / ^ is just math. I assume you got those math sums at school already? Every numerical value in a programming language can be changed using numerical instructions, such as * + - etc. So, one could also type: For a=10/5+9 to 99*4-4/2+49 Ok, doesn't make sense, but it works. |
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I know how to do math. I love math! I already know that + is add, - is subtract, * is multiply, and / is divide. Oh, and that For thing you did was really this: For a=11 To 245 |
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Ok, then you have at least the most essential ingredients ready. Just to complete your knowledge: ^ is power, 2^3 means: 2*2*2. 6^5 means 6*6*6*6*6 .. but I don't think you'll be needing this for the first coming years. (after a while you can impress your classmates with all this extra info :P) |
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actually, those numbers were: 11 and 443 :P There are priority rules to follow: first: ^ then * then / then sqr then + then - sqr is the reversed of power sqr(16) = 4, because 4*4 = 16 sqr(100) = 10, becaus 10*10 = 100 etc. You can force priority using round brackets btw. like: 4*8-1 = 31, but 4*(8-1) = 28 |
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yeah, I knew what power was, and I'm in the smart math class so that wouldn't impress too many people, but I didn't know that ^ meant power. Woo-hoo! I learnd something over spring break! Yeah! |
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Hey, what is your screen size? |
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1280x1024, why? |
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Good. Mine too. We'll be able to see the same size stuff. I was just messing around and did this. Wanted to show you but wanted to make sure you would see the same thing as me first.Graphics 320,240,0,1 Color 0,255,0 For a=0 To 240 Plot 160,a Next Delay 5000 End |
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That'll be a vertical line yes. (no need to run it to see what it does :P) One thing btw: how high do you think your line is? How many pixels? |
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240 pixels |
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why? |
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because it draws 240 dots back-to-back and each dot is 1 pixel wide. |
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actually, no. 1024 pixels on my moniter. |
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If you make it full screen, that is. |
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"For 0 to 240" means you'll be doing 241 'things'. So, your 240 line was actually 241 pixels high. What you should've typed was: For a=0 to 239 or For a=0 to 240-1 The choice is about taste. The -1 is quite common in programming, and the 240 shows you that you intend to have '240' things. The -1 becomes essential when using variables rather than fixed numbers. |
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right. i get it. |
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So, to get back on the grid: A nested For construction is the solution for a grid, and as I showed in that example, you rather want your For values to represent the number of gridpoints rather than the screensize using a Step value. So, a 14x9 grid with an 8x8 cellsize is done like; For y=0 To 8 For x=0 To 13 Plot x*8,y*8 Next Next |
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I love the fact that in programming, (especially Blitz) so little code can produce so large results! Take this for example: ClsColor 0,191,255 Cls While Not KeyDown(1) AppTitle "Sunshine - Move the mouse around." Color 255,255,0 Line 0,0,MouseX(),MouseY() Delay 500 Flip Wend End Or especially this: While Not KeyDown(1) Plot MouseX(),MouseY() Wend End |
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That impressive code:result ratio works for simple small things. You'd be amazed how much code you're actually going to type for just the interface of some tool, just to make all menus work, just to make buttons etc. appear at the right moment. But that's for later.. |
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I know, I know. |
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I don't know exactly why, but I keep thinking up really good programming ideas for some reason.Graphics 800,600,0,2 AppTitle "Crosshair" While Not KeyDown(1) Line MouseX(),0,MouseX(),600 Line 0,MouseY(),800,MouseY() Text 500,25, "Mouse Position: x:" + MouseX() + " y:" + MouseY() Delay 25 Cls Wend End |
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Also like CS_TBL said, follow some of my beggining questions to build some foundations, also you should learn how to indent properly. But you gotta know what a scope is. Do you know what a scope is? {edit} Also learn what G.U.I is early, its massively complicated to get the gist of it, but once you do the possibilities are interminable. |
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He doesn't have B+, so he doesn't have the GUI.. |
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Also, these have helped me with Blitz and HTML. here and here. Dynamic Drive is all DHTML if you want to look at it. |
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Anyone here? |
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yes, after a Zzz-session (nearly 02:00 in the night here :S) btw, I should c/p this thread to a book orso and put it on LULU, "Blitz for real beginners" :P |
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--- |
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This isn't like a live chat system, Wazzup. You can post questions and such- but it's not really real time. Also Wazzup if you don't have Blitz Plus then why are you in a Blitz Plus forum? |
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Ok. Let me just say that you being only 9, you know more than what I did when I started. I started at 12. I am now 15. I didn't know that much about the task manager then. I only knew how to terminate a couple of applications, but thats mostly it. And now I'm done. Please continue with this... uh... tutorial. :D EDIT: But something tells me we are still learning about how a forum works. OOOOO!! THAT WAS A FRICKIN' BURN! BUT THE FIRE OUT! Ok. NOW I'm done. xD EDIT2: btw I was just joking. |
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Can you give me another program idea? |
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Don't butcher the kid that bad :)... On a last note remember these things Wazzup 1. Indent using scopes like this: Graphics 640,320 image=LoadImage("image.bmp") Repeat Draw() Until KeyDown()=1 Delay 1000 End Function Draw() DrawImage image,MouseX(),MouseY() End Function 2. Only use the forums with the general title of your problem or thread. |
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*yawn* siopses: as long as he sticks to 2d then it doesn't really matter whether he uses the B3d forum or the B+ forum, as long as we know about it (e.g. not to give GUI/event-answers). |
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This is a nice program to do that is nifty and makes use of things you're already using, and adds a little bit more. here's a description of it: Make your window and then plot three points, they can be anywhere, but it works nicely if they make a wide open triangle. Then, plot a third point randomly in the window. Then, keep plotting points by doing the following: Make a random number from 1 to 3. Then, according to the number, plot a point that is halfway between the last point placed and one of the three original points (if the random number is 1 then it will go to the first point you put, 2 it will go to the second, etc.). Plot points until someone pushes a key on the keyboard. This isn't easy to do if you haven't done it before, but its a nice way to introduce you to some standard programming functions and statements, as well as getting used to math in a programming environment. Besides. I love this program (called The Chaos Game). It was one of the first programs I could make in a boring class period at school in QBasic. It can be tough, though, so feel free to ask questions. |
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I just got onto the computer and have this:Graphics 800,600,0,2 Global x=Rand(1,800) Global y=Rand(1,600) Color 0,255,0 Plot 400,5 Plot 5,595 Plot 795,595 Plot x,y Delay 5000 End |
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I have a question... Do the first three pixels plotted (the ones that form a triangle) have to be variables? Like instead of Plot 400,5 It would be Global x=400 Global y=5 Plot x,y |
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Just so you know, I don't know how to indent...Graphics 800,600,0,2 SeedRnd MilliSecs() Global x=Rand(1,800) Global y=Rand(1,600) Global x1=400 Global y1andx2=5 Global y2andy3=595 Global x3=795 Global NewDot Global NewDot2 Global whattodo=Rand(1,1) While Not KeyDown(1) Color 0,255,0 Plot x1,y1andx2 Plot y1andx2,y2andy3 Plot x3,y2andy3 Plot x,y Delay 5000 If whattodo = 1 Then NewDot=x+x1/2 NewDot2=y+y1andx2/2 Plot NewDot,NewDot2 EndIf Wend End It doesn't make another dot between them, it makes a triangle... I'll work on it. |
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ok, crashcourse on indenting: Commands like For-Next, Repeat-Until, Select-Case-EndSelect etc. define a certain 'area' in which something happens or gets chosen. This area is usually a number of lines in size, sometimes truly a huge area. This area is called a 'scope'. For readability, one is suggested to indent a scope so that one can easily see where a scope starts and ends. A lot of bugs can be prevented this way. So, like this: For b=0 To 7 For a=0 To 9 If a=4 DebugLog a If b=3 DebugLog b Endif Endif Next Next Where 'For a' starts is the scope of the 'For b' instruction, where "Debuglog a" starts is the scope of the "If a=4" instruction. Put a scope-end command (Next, EndIf, Wend, Until, End Function, End Select etc.) straigt under a scope-start command. So, to see how that works out in my example: For b=0 To 7 : For a=0 To 9 : . If a=4 : . : DebugLog a : . : If b=3 : . : . DebugLog b : . : Endif : . Endif : Next Next I suggest using the TAB key for indenting, and a TAB size of 4 characters is kind of a universal standard. In addition to indenting, also make a habit of placing white lines, also for readability (it won't change the functionality of your program, nor does indenting do so). For b=0 To 7 For a=0 To 9 If a=4 DebugLog a If b=3 DebugLog b Endif Endif Next Next Where and how you add a whiteline is open for debate, try to see certain commands as part of a group. You want to divide groups with whitelines. |
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You seem to be on the right track here. I'm so tired that I'm not able to read the math straight right now. The biggest thing I see is that your using Rand(1, 1) which can only return 1, so you aren't doing anything with the other sets of points. You haven't tested for the other numbers yet, so I figure you're going to do it next. My suggestion will be to reduce your delay. Don't take it out, you'll ruin the suspense, but put it at 20 or so. Also, instead of saying While Not KeyDown(1), you can use While Not GetKey() to test if any button on the keyboard is pressed. Anyway. You're doing well. I'm going to bed though. |
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This is a heavily commented but not indented program. I just made it. |
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And all those comments make it unreadable. A command like "Graphics 640,480" .. do you really need comments for that? Do you need a comment for 'End'? Do you need a comment to say you're starting a function? Don't overdo, a lot of instructions are self-explanatory. Commenting is mainly done for a group of instructions that *together* do one thing which is not easily to comprehend by just looking at it, especially not after 8 months of not looking at it. |
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Did you look at what it does? Just because it's commented doesn't mean you can't run it! |
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Keep in mind that an IDE in which you type your code almost acts as a painting canvas. You have to see at a distance where to look, and actually *can* see at a distance where to look, even without reading. All this indenting, whitelining and minor commenting is actually a langauge on its own, serving your unconsciousness. If the 'painting' lacks form because all the comment-text steals the form away then it's quite crap to navigate in a visual way. |
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I see what it does from just reading it. Some things can be improved a lot. |
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I thought you said it was unreadable! |
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consider this: Newnum=FindMidNum() ;Prints the Middle Number Print newnum If you aren't going to use Newnum anymore, other than printing, you can also do: Print FindMidNum() Key-rule for programming: less=more |
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It is unreadable.. uhm.. ofcourse anything can be read, but ppl use that expression when they have a hard time reading something which is messy. People are lazy. Tho in this case the lazyness is of a good type. :P |
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I like this program that came with Blitz-look up oval in the command reference.; Oval example Graphics 800,600,16 ; Wait for ESC to hit While Not KeyHit(1) ; Set a random color Color Rnd(255),Rnd(255),Rnd(255) ; Draw a random oval Oval Rnd(800),Rnd(600),Rnd(100),Rnd(100),Rnd(0,1) Wend |
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Not all example programs in the manual are that good or consistent in style. Besides a manual is only meant to briefly describe command and structures, it doesn't really explain you how to 'code', as that's all based on experience. Take a look in the code archives of this forum and observe how ppl comment/indent/whiteline their things. |
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Graphics 800,600,0,1 AppTitle "Crosshair" While Not KeyDown(1) Color 255,255,255 Text 1,1, "Hold down the two mouse buttons and space and move the mouse around." While MouseDown(1) And MouseDown(2) And KeyDown(57) Cls Color 255,0,0 Line MouseX(),0,MouseX(),600 Color 0,0,255 Line 0,MouseY(),800,MouseY() Color 0,255,0 Text 500,25, "Mouse Position: x:" + MouseX() + " y:" + MouseY() Delay 25 Cls Wend Wend End |
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Now take exactly this program, and start indenting and whitelining it. |
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Global w Global x=255 Global y While Not KeyDown(1) While MouseDown(1) Color w,y,x If KeyHit(2) Then x=255 w=0 y=0 EndIf If KeyHit(3) Then x=0 w=255 y=0 EndIf If KeyHit(4) Then x=0 w=0 y=255 EndIf If KeyHit(5) Then x=255 w=255 y=255 EndIf If KeyHit(6) Then x=255 w=255 y=0 EndIf If KeyHit(7) Then x=255 w=0 y=255 EndIf If KeyHit(8) Then x=0 w=255 y=255 EndIf Oval MouseX(),MouseY(),10,10,1 Wend If KeyHit(14) Then Cls EndIf Wend End What other colors should I add? |
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dude, that looks terrible, I do you dare to claim it looks clean, logical and readable? :P |
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I know it looks terrible. Tell me what other colors I should do. I thought you said to make small, dumb programs. And If you can make a cleaner one, show me. |
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I edited it just now. Is that better? |
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no. Why are those If's all going to the right? |
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This is one of the longest forum post I have ever seen. As a matter of fact, I'm also a teenager. :-) Indentings one of those things you gotta get into a habit of doing it without thinking about it. Also, if you have Protean IDE(I do) you can click on a little box and minimise functions to one line and things like that so they dont take up any room.Helps keep things clean. |
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Why are those If's all going to the right? I don't know... I can't indent. |
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Basicly, every time you start a new scope(loop,If,Select,Function ect.) You go in a space(looks way better than an entire tab) Every time you close a scope, you go back in a space. e.g. Graphics 800,600 SetBuffer BackBuffer() For i=1 to 10 .Print "Pointless Loop 1 to 10" ..If userboard= True Then ..Print "You are board" ..Print "Now Quitting.." ..Exit .EndIf Next |
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This is enough indenting and whitelining:Global w Global x=255 Global y While Not KeyDown(1) While MouseDown(1) Color w,y,x If KeyHit(2) Then x=255 w=0 y=0 EndIf If KeyHit(3) Then x=0 w=255 y=0 EndIf If KeyHit(4) Then x=0 w=0 y=255 EndIf If KeyHit(5) Then x=255 w=255 y=255 EndIf If KeyHit(6) Then x=255 w=255 y=0 EndIf If KeyHit(7) Then x=255 w=0 y=255 EndIf If KeyHit(8) Then x=0 w=255 y=255 EndIf Oval MouseX(),MouseY(),10,10,1 Wend If KeyHit(14) Then Cls EndIf Wend End See, those If's only need indenting between the If and the EndIf, but as a whole (If..EndIf) it's just like one (big) command, and commands can just be put under eachother. |
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Why does everyone go in entire tabs? I find spaces look much neater. |
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For me: a tab of 4 characters reads more comfy, and tab is an easy way to move a whole block to the right or to the left (with +shift). Moving whole blocks happens all the time. Besides using tab to indent is kinda standard anyway, |
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Is it? I've never seen it used in the archives. Another thing, how do you get the images in you signiture? |
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Another thing to learn is to make standard names for your variables. If you use standard names then in the long run it's much easier to recognize what you're doing. For colors, it's usually convenient to use r, g and b as variables. For coordinates x and y are typically used. When doing 3d coordinates: x, y and z are used. For generic counters (e.g. a Forloop not related to x,y) names like t, i and j are used. There are some more personal favorites, like s$ for a string, c for a color (as int), tmp or temp for temporarily variables. |
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signature: just put a link to an image in your signature field.. that's all. But don't overdo! large signature pix are annoying. Rather have it more wider than higher (but not wider than a typical screen res), if you must present a lot of pixels. Also, keep the format small. Everyone is waiting on 'em to load. |
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Oh, i see, it needs to be hosted: I thought it might be somthing like that.I shall have to wait till I get my website then... |
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You can also just abuse some random picture somewhere on the net, like this one :Phttp://tbn0.google.com/images?q=tbn:0xlW85dNQDdRkM:http://web.syr.edu/~rtharper/w00t%2520sheep.jpg http://tbn0.google.com/images?q=tbn:0xlW85dNQDdRkM:http://web.syr.edu/~rtharper/w00t%2520sheep.jpg |
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post nr. 100 in less than 2 days, for xxx sake! |
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Like I said, biggest topic I've ever seen... Yo!Wazzup? seems to have wandered off for now. |
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Yeah... I was in Code Archives land for about an hour... Like I said, biggest topic I've ever seen... right.... 102 posts! |
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The "WinBlitz3D" topic was bigger I think. But no one posts there anymore. |
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I think we hold the record... ----------------------------- ~ ChatterBox ~ ~ Biggist Forum Topic 2007 ~ ~ 104 Posts ~ ----------------------------- No medal. |
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The apple DIES NOW! Nice pic! Yo!Wazzup? |
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There. I got you a medal. And, I think we desere some money, too. |
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Not only is this a long topic, It only took a day! |
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Hey! The old man is takin' away all the money! AAAAAAA!!! He's Hitting me with his raggedy cane! |
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ok boys, back to class, no toying. :P And Wazzup: that pic is actually a bit too high already. |
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Alright, I got to go. Bye! |
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actually, no, I don't have to go. |
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wazzup, do me a favor and use this one:http://tbn0.google.com/images?q=tbn:31vwXFd6ZRQeaM:http://forums.vr-zone.com/f/gif/wazzup.gif |
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Now take exactly this program, and start indenting and whitelining it. Like this? Graphics 800,600,0,1 AppTitle "Crosshair" While Not KeyDown(1) Color 255,255,255 Text 1,1, "Hold down the two mouse buttons and space and move the mouse around." While MouseDown(1) And MouseDown(2) And KeyDown(57) Cls Color 255,0,0 Line MouseX(),0,MouseX(),600 Color 0,0,255 Line 0,MouseY(),800,MouseY() Color 0,255,0 Text 500,25, "Mouse Position: x:" + MouseX() + " y:" + MouseY() Delay 25 Cls Wend Wend End |
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yes, now add whitelines! |
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That good? |
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yep! For your new sources, continue exactly like this! |
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apart from a detail: These: Color 0,255,0 Text 500,25, "Mouse Position: x:" + MouseX() + " y:" + MouseY() belong together, so they should be grouped, meaning a whiteline between that color statement and the previous line function. |
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Uhhhh... I cheated for the indenting. But now, I won't need to learn to indent! I'ts the newest thing in the toolbox! IDEal-It automatically indents code. |
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so do you understand what you've indented and why? |
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sorta... |
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I mean... like... While and wend have to be indented the same way... And loops do, too. That's pretty much all I know about indenting. |
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in your current version: Color 0,255,0 Text 500,25, "Mouse Position: x:" + MouseX() + " y:" + MouseY() are too much to the right. Put them straight under the above commands. |
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oops... It got a little messed up and was hard to fix... |
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that looks like using spaces. Did you use the [tab]-key? |
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uhhh... When I used the tab key, it went up into the url thing and i was sure I had the cursor in the textbox. |
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Also, look back at the top post or this post when you want to go to the bottom of the page. This topic is so long I found out each post had an a name and now you can go to the bottom of the topic instantly. type #765906 after everything in the url to go to the bottom of the page. |
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Ah rite, classic problem here. You must type code in Blitz itself, and copy/paste it into this place, or you'll be spacing forever. Having hard-types spaces is very inconvenient. |
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I'm you! |
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I love the fact that you can change your Nick Name! |
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please don't. or you can go searching for another teacher :/ |
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Are you still here? |
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ok |
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You might be a 9yo kid and thus 'be a kid', but understand that most ppl here are quite a bit older. This is a forum for a payed product, so at least pretend to be older. |
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Ok. I have been trying, it's just so hard. |
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but did you look at this? Also, look back at the top post or this post when you want to go to the bottom of the page. This topic is so long I found out each post had an a name and now you can go to the bottom of the topic instantly. type #765906 after everything in the url to go to the bottom of the page. |
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the number 765906 changes after each post has been made, so I keep editing posts. |
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Usually when threads grow too large they're locked and a new thread is started. At this rate, about tomorrow it'll be a good point to start a new thread. But try to be less chatty and more Blitz-productive, it's no MSN here eh. |
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heh heh... |
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I have to go. |
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I'm back. |
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U got any more ideas for programs? |
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Have you looked at the b3d forum version of this topic ? I posted an example of using Joinnetgame there. |
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I know, I looked... I don't know how to do the two on 1 pc thing |
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:) Press F5 twice |
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no, i mean when it pops up the start internet game dialog. |
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Choose: connection=TCP/IP Then another box appears, enter nothing, press Ok The program returns to the first dialog, enter a name for the game and press "Create New Game" After the game runs, return to Blitz, press F5 again and choose again TCP/IP Again, the other box appears. Press Ok again, this time it should find the game you started. To join it, click on it's name. For making a chat application, just use the CreateNetGame, CreateNetPlayer and SendNetMsg commands. |
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Because I know some people on many forums who get annoyed by things like this, I'm going to give you a pointer or two about forum etiquette. This, and most of the forums on the Blitz site are professional forums (meaning that, for the most part, they're forums that have a specific purpose that have serious discussions in them). In a professional forum it is looked down upon when you make a post that says "I have to go." or "I'm back."The nature of forums is that people can post something, leave and then come back later so that they can read the responses. CS_TBL has been nice enough to spend a great amount of time talking back and forth with you (and should be commended, this thing's spanned more than 12 hours now). It's important to say that he probably isn't just sitting there refreshing the page waiting for a reply. After you post something that's part of the discussion, sit back, wait, play around with things in blitz. Do a tutorial in the tutorials forum, read some of the manual, and be patient while someone makes a reply. If you've got something important to say you can A: edit your last post if it directly relates to that post (and you're the last poster) or write a new post, just make sure what you add is part of the serious discussion. This will probably keep people from yelling at you. =^_^= To make a long post longer, remember that program I talked about last night? Well, I'm horrible at describing what the result should be. So I decided to drop in the code that I made for it. you can see where your code differs from mine and see what i was trying to get you to do. Really, it was a lot simpler than I thought it was. I think I once tried to do it with the distance formula. that was horrendous: Graphics 640, 480, 0, 2 x1= 320 y1 = 10 x2 = 10 y2 = 470 x3 = 630 y3 = 470 pointx = Rnd(640) pointy = Rnd(480) Plot x1, y1 Plot x2, y2 Plot x3, y3 While Not GetKey() rnum = Rand(3) If rnum = 1 Then pointx = ((pointx + x1)/2) pointy = ((pointy + y1)/2) ElseIf rnum = 2 Then pointx = ((pointx + x2)/2) pointy = ((pointy + y2)/2) ElseIf rnum = 3 Then pointx = ((pointx + x3)/2) pointy = ((pointy + y3)/2) EndIf Color 255,255,255 Plot pointx,pointy Delay 20 Wend End I know I'm not the best coder (and I'm horrid at commenting) but it works like I want it to. |
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I can somewhat understand the nature of wazzup's writing tho. When I was 9, what was I doing? 3rd-year piano lessons, another kilogram of Lego (^_^), biking a bit after school with some dudes, and prolly be a bit annoying here and there, tho I was prolly quite decent I think ^_^ Tho when keeping the average age and style of this forum in mind, and the fact that we've payed to be here, it's up to wazzup to snatch a Delorean and come out as someone older.. or uh.. something like that (that wouldn't work, would it? :D). That on its own is almost ridiculous however. Could you be bothered, as a 9yo, to act like a 16yo++ all of a sudden? The issue is that a handful o' ppl know who wazzup is, and in a month, most have forgotten it. Whenever he goes to the General Forum and mix up with the rest of the discussions.. well, brace yourself: if there's one thing worse than a Mac-PC feud, then it's a Mac-PC feud with a 9yo of which we've forgotton he's a 9yo, orso.. :P Best way to act for wazzup is to carefully read the whole forum and do as the others do. Not easy perhaps, but you don't want a horde of mature ppl getting pissed. -and now I shall sleep .. it's past 03:00 here o_o - |
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But you have to know, PCs are better :/ |
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HAHAHAHAHHAHAHAHAHAHAHAHAHAH! Is this a joke or what? A sick belated and brilliant April fools joke perhaps? Either there is one hilarious individual toying with us or a nine year old who has a problem with indenting that needs all the help he/she can get. Also, just to clarify the whole annoying computer feud, macs and pcs are nothing when compared to the all mighty digital wrist watch/calculator combo. Put that in your pipe and smoke it. |