Create Image query
BlitzPlus Forums/BlitzPlus Beginners Area/Create Image query
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I'm curious how you can put a CreateImage in a type without making the CreateImage Global. Should I merely put the image in a bank, then PeekInt for it when I require it in the type. For Example: Graphics 640,480 gamebank=CreateBank(12) PokeInt gamebank,0,Rect(MouseX,MouseY,50,100,1)=bat=CreateImage(50,100,0) PokeInt gamebank,4,Oval(ball\x,ball\y,20,20,0)=ball=CreateImage(20,20,0) PokeInt gamebank,8,Rect(enemy\x,enemy\y,50,100,0)=bat2=CreateImage(50,100,0) ;Types Type Player Field x,y,bat End Type bat1=New Player bat1\x=MouseX bat1\y=MouseY bat1\bat=PeekInt(gamebank,0) Type Enemy Field x,y,bat2 End Type antagonist=New Enemy antagonist\x=500 antagonist\y=240 antagonist\bat2=PeekInt(gamebank,4) Type ball Field x,y,ball End Type bally=New ball bally\x=320 bally\y=240 bally\ball=PeekInt(gamebank,8) Did I do this right? |
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Yes, I believe this should work, however, not in this context. But using a bank like this should be possible. An alternative would be making a Type called Image, and destroy it after using it. |
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What d'you mean? You mean for example, create the image inside the type? |
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Yes, however it is just another way of doing the same. So you can use a type to store the images until you've created all players/enemies etc. After that, this type can be released. But it doesn't really matter which method you choose, I suppose. The bank thing should work the same. The advantage of using Banks is that they can be passed as a parameter to the function. Then again, with Types, the functions don't need a parameter, because you can find the images with First/Last/Before/After/For Each from within the function. |