"smooth" End
BlitzPlus Forums/BlitzPlus Beginners Area/"smooth" End
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graphics 640,480 setbuffer backbuffer() game() update_level() function mainmenu() (.....) if keyhit(1) End endif end function ; when my game ends it ends like a "cut-off screen" ; i want a smooth end (no blinking- effect) |
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You might not be able to avoid that. I have the same occurence, but it's not Blitz's fault, it's that my computer has very little video memory. Therefore changing between graphics modes, including fullscreen & windowed, is somewhat slower. You probably have the same problem, but not everyone who plays your game will notice the same effect. |
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: this code which i wrote works somewhat satisfactorily. graphics 640,480 ; top line setbuffer backbuffer() stargame() function startgame() while not keyhit(1) ; put some stuffts if keyhit(28) endgame() endif flip cls wend end function function endgame() graphics 640,480 ; this is needed(w must be 640 and h must be 480 ) ; because in top line i wrote graphics 640,480 ; else you may encounter some problem vwait 10 end end function ; note it will work fine even if have set ur PC screen ; resolution to 640*480, 800*600 ..... and so on |