why my game "breaks" often?
BlitzPlus Forums/BlitzPlus Beginners Area/why my game "breaks" often?
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My game works fine . but while the game is on it "breaks"(suddenly slows down) then again it works fine . this happens often especially if my machine is on for more than half hour. my machine is 120.0 MB ram what could be the reason? any help? amu |
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The reason could be a million things, try removing little parts of your program untill the problem goes away. The last part you removed will most likley be the problem. |
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Is 120 MB of RAM even possible? |
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Perhaps he meant 128? |
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120.0 MB If your running XP that nowhere near the amount of RAM that's recommended, I'd say at least double that! I found when learning Blitz that if you have too many types, then looping through them every so and so, it slows the program down to a shuddering halt! Try reorganizing your code a little. With no source, it's anyones guess really! Dabz |
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Is 120 MB of RAM even possible? Yes - 128mb of RAM, 8 of it allocated to some sort of horrible on-board graphics thing.Theory explains the slown-down problems, too. |
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It's true that Blitz can have too many types, but my upcoming game Blox has over 360 types per level, one for each block & ball, and it loops through each block type TWICE for EACH ball type - 720 type iterations & updates PER BALL! However, I can run it on a Windows 98 PC with a 400 Mhz Celeron, 256 MB of RAM, and a measly 16 MB GFX mem without a bit of slowdown, so I wouldn't worry about overdoing it on the types. |
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hi all guys there my machine is 128mb RAM i fixed the problem. the problem was i've put up some 8 to 10 TEXT command inside main loop to display player's score , lives ...etc. i replaced all TEXT command with DrawImage command now the game is running fine and "smoothly" |
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Interesting... I've never had the Text command slow anything down, and my (personal) PC isn't exactly top-notch, as you can tell... |