Is Massively Multiplayer Possible?
BlitzPlus Forums/BlitzPlus Beginners Area/Is Massively Multiplayer Possible?
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Hi, I'm relatively new to B+. I've done a bit of tinkering and learned some basic concepts on my own and with a bit of help from some files I found from here. And I have a question. Is it possible to make a Massively Multiplayer game of any sort in B+ assuming you have a web server, and if so, does anybody know a good place to start learning how? Thank you for any answers I receive in advance. |
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Its possible, but not practical. |
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Alright then, that's a bit unfortunate. Alright then, what would be practical, a language like C++ or something? |
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I belive using blitz pluss for massive multi player is a good idea. (To learn tcp) thoe not sure i want to play WOW with a blitz pluss server. :) |
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The impractableness of an mmorpg isn't really todo with the language, its more todo with the nature of the beast. You need a server, a shed load of assets and a load of people/time todo it in. |
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If you want to make a massive multi player game, use Blitz' multiplayer commands (e.g. StartNetGame, HostNetGame, etc.). I learned about these in the Command Reference area of Blitz3D under the Blitz2D section. |
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Don't use the built-in game stuff for anything more than a 2-player game of checkers. Really, that stuff if slow. Learn to use the built-in TCP and UDP lower level stuff. It'll be a good lesson, and is a lot more powerful/customizable without a whole lot more time invested. |
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Well thanks, and actually, I have a server and a few people, I'm lucky to have the position I do to learn both server side and client side programming. I'll keep your suggestions in mind as I work ahead toward the goal in mind. |