wondering about creation of these modules

BlitzMax Forums/BlitzMax Module Tweaks/wondering about creation of these modules

cr(Posted 2010) [#1]
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N(Posted 2010) [#2]
Angelscript
I've worked on this before, there are a lot of technical reasons it cannot be done without pretty severe hackery. Basically, AngelScript is a no-go, and you should only use it in C++.


cr(Posted 2010) [#3]
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bullet.mod
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bullet.linearmath.mod

bullet.bulletcollision.mod

bullet.bulletdynamics.mod

bullet.bulletmultithreaded.mod

bullet.bulletsoftbody.mod
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Collision
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bullet.linearmaths
bullet.bulletcollision

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markcw(Posted 2010) [#4]
If you mean we are limited to just a 2 level hierarchy with modules, then yes.

You should also always use lowercase for modules filenames and folders to avoid compiler conflicts.

Read these topics for more information:
How to make and edit modules
Tutorial on using DOCMODS (bbdoc)
How to make a module?

Also see docs/html/Language/Modules/index.html for the official description and src/makedocs/readme.txt for bbdoc syntax.


cr(Posted 2010) [#5]
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