GLUT32 fro Win32

BlitzMax Forums/BlitzMax Module Tweaks/GLUT32 fro Win32

Sveinung(Posted 2005) [#1]
Included all glut functions to the opengl lib.

If you are interested you can download it here

Sveinung


Sveinung(Posted 2005) [#2]
By the way...I'm VERY good at spelling (FRO???=FOR)

Bow head in shame

Sveinung


Panno(Posted 2005) [#3]
Building test01
Linking:test01.exe
K:/BlitzMax/bin/ld.exe: cannot find -lglut32

Process complete


??????

whats wrong ?


Sveinung(Posted 2005) [#4]
Have you copied the libglut32.a to your blitzmax lib folder? And I'm running MinGW 4.1, try upgrading....

Sveinung


Panno(Posted 2005) [#5]
ah

ok it works fine here


Akat(Posted 2005) [#6]
btw, is there any for Linux version?


Sveinung(Posted 2005) [#7]
I'll fix one if someone is interested...

Sveinung


Sveinung(Posted 2005) [#8]
New version including linux support ;)

Use old link to download...

Sorry this was intended in the original release (Me forgot)

Sveinung


Akat(Posted 2005) [#9]
ooo ok... nice job man... i really really need it actually... cos i need to convert a few glut and opengl codes from C++ lately... hate to redo all the functions


Akat(Posted 2005) [#10]
doesnt seems to work for me man... i extract evrything to the right path and build the modules... its succesfully compiled but when i wanna try with test01 in the example provide, it give u this:

.../test01.bmx.gui.linux.o(code+0x5bb): In function '_bb_main' : undefined reference to 'glutWireSphere'... etc


Sveinung(Posted 2005) [#11]
You need MinGW 4.1.0. Most important!!

Sveinung


Akat(Posted 2005) [#12]
i thought that MingW is for windows only... do i need it for Linux?


Sveinung(Posted 2005) [#13]
dono...maybe you only need the glut.h file

Sveinung