Newton module

BlitzMax Forums/BlitzMax Module Tweaks/Newton module

TMyke(Posted 2005) [#1]
Newton module for BLitzMax...
... and Eliza, a small 3D engine (DirectX9) who would owe evoluer, quickly I hope. (doc will come soon )


Haramanai(Posted 2005) [#2]
First: Is there a way to use newton mod withOut Eliza? probably with max2d and with 0 z
Second: Your test with eliza and newton slows down by time.


TMyke(Posted 2005) [#3]
first: the Newton module is independant and can be used in any program. Eliza is here just for the demonstrate.
Second: The sample Newton-Eliza is synchronized, it's essential for Newton


degac(Posted 2005) [#4]
Probably a stupid question, but I can't build the module; I have this error:

Compile Error: File '..BlitzMax/mod/pub.mod/eliza.mod/d3dfont.cpp' not found

Where are ALL the *.cpp file?!?
I missed something?


TMyke(Posted 2005) [#5]
the module is already built, why do you want rebuilt it ?
The Eliza.bmx file is just there to provide the list of instructions available.


Robert Cummings(Posted 2005) [#6]
hi is this working for mac also (newton)?


TMyke(Posted 2005) [#7]
Newton SDK exist for Mac ,see http://www.newtondynamics.com/downloads.htm (to use Lib has the place of those of Win Lib ,DLL under MAc ??? )
, but I dont know if my module is making under BlitzMac.
I do not have access has MAC to test, but would be well to test.
If you arrives there, it says to me and one will compile a distributable Module for the users of Mac

bye :)


Haramanai(Posted 2005) [#8]
I have some problems with newton module.
1. In the main loop if i have the statement
If keyDown(Key_W)
     NewtonBodySetOmega(body , varptr Omega[0])
endif


sims to be allright as the body still rotate from the start
but if the rotation stop and I press Key W. nothing hapent.

2. If I do not atach any not callBack action to the body
the callBack actions never take place.


sorry If this is a standard of the newton sdk.


TMyke(Posted 2005) [#9]
I will see that and I answer you as soon as possible


TMyke(Posted 2005) [#10]
1:
if you dont changed the original code, this command it's OK


If KeyDown(Key_W)
NewtonBodySetOmega(ribidBodyBox , Varptr Omega[0])
EndIf


2: I dont understand your question


popcade(Posted 2005) [#11]
This IS FANTASTIC !!

Thank you for the powerful DX9 3D Engine, works well.


TMyke(Posted 2005) [#12]
it is only one beginning, and the project is very young (8 weeks), but that should very quickly progress.
And I need you. Say me what does not go, and what you would like to see integer in the 3Dengine.
(The doc in English coming soon)


smilertoo(Posted 2005) [#13]
the demos look very nice


TMyke(Posted 2005) [#14]

thank you very much. It is just about a demo which includes all that Eliza3D for the moment can make.
Many other improvements will follow :)