Console Module New Version 1.4

BlitzMax Forums/BlitzMax Module Tweaks/Console Module New Version 1.4

klepto2(Posted 2005) [#1]
With the New Version I have added:

StaticText Support
(could have different Font and Color)
Offset support (you can now draw the Console everywhere you like on screen)
First Version of integrated help(bbdoc)
Added Method translation for procedural programming
(for example you can know use commands like CC_Update)

Link:
http://www.brsoftware.de.vu/DL/

File:
ConsoleModV14.rar

Some replies would be nice.

Added screenie:


And here a short feature list:

Full OOP Design (IMO)
Uses Max2d (so I think it may compatible with later 3DModule by Mark)
COnfigureable size
FPS Counter
Watch Functions
Sending Text to the Console and receiving Input from the Console
Alpha support
Easy to use
Different Fonts usable
static and animated Images as background supported
Frame supported
Frame could be changed via runtime
Roll in and out feature
Caption support
Multiple line for sended text
StaticText support
Custom Offset

Things I'm currently working on :
Making the Console moveable
resizing
and a scrollbar with Item Selection.


Russell(Posted 2005) [#2]
I think we're not sure what it does/is for...

Russell


DH(Posted 2005) [#3]
Or a couple of 'larger' screen shots would be nice!


klepto2(Posted 2005) [#4]
It simply is Console Module for easy creation of a Console within an Application like the Consoles you can see in most Egoshooters to enter cheats or test scripts.

This one has also some debugging functions to let you watch Variables, MemUsage and FPS with one click.

Screenie added to the above post.


klepto2(Posted 2005) [#5]
new Version 1.5 : The Window is now Movable and scaleable.
I have also added a Scrollbar which appears if their are more Items as fits in the window.

Their is also a first try of ItemSelection added but it is very buggy at the moment.


ckob(Posted 2006) [#6]
klepto does this still work with the current version of bmax?


klepto2(Posted 2006) [#7]
unfortunatly not. there where a lot of changes that was making it a too much work to convert the code especialy the pointer thing. :(