Zoom And Boom
BlitzMax Forums/BlitzMax Tutorials/Zoom And Boom
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After having built a number of utilities modules for BlitzMax I have decided it is time to see if I can create a game with them. This tutorial covers the creataion of the game "Zoom And Boom". This game is a classic shoot-em up type which uses the following modules that I have written. Bitmap Fonts - sas.mod/bitmapfont.mod Sprite Behaviors AI - sas.mod/spritebehaviors.mod Scrolling Tile Maps - sas.mod/tilemaps.mod The game is a shoot-em up with scrolling background and using planes as the player and enemies. http://www.scottshaver2000.com/blitz/zoomandboom/tutorial/index.html Basically I'm placing this here so I'll have to finish it. :) |
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Scott Shaver: Where do i find/download your modīs :/ |
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www.scottshaver2000.com look in his forums |
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Nice work Scott. |
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I couldn't find bitmapfont.mod. Anybody have a link. |
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Sorry I didn't think anyone would want them yet. http://www.scottshaver2000.com/forum/viewtopic.php?t=135 |
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Thanks Scott :) |
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Quick note about the sprite behaviors mod. when you compile your program against it you might get an error in a .i file. If this happens modify the line that gives the error by changes the the stuff after the = to 99999999, there will be two errors. |
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If you want to see where this is at currently download: http://www.scottshaver2000.com/tmp/zoom.zip |
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More stuff in the tutorial, and the steps are now spearated out into multiple html pages. |
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more stuff |
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more stuff again |
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explosions added. Two waves to play. http://www.scottshaver2000.com/tmp/zoom.zip |
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play to enemy collisions and game over state |
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I'm going to finish this but I've had some trouble with one of eyes for about a week now. |
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I could use a little feedback on the game so far, please give it a try. (Windows exe only right now) There are 3 levels with 2 waves each right now. http://www.scottshaver2000.com/blitz/zoomandboom/zoomandboom.zip The tutorial I'm writing for it: http://www.scottshaver2000.com/blitz/zoomandboom/tutorial/index.html |
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Thanks a ton for the code. I already hassled you on your forums as well (and by hassle I meant praise). I was going to extend the Sprite type and had some questions...but then the tutorial shows some of that so I'll delve in there before I ask. :) Thanks again Scott! |
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no problem, feel free to ask if you have questions. :) |
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added a new part to the totuorial and a new version of the game is up. 10 levels 2 waves each, now there are clouds. |
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Okay new version up. 1> Background moves faster, should help make the entire game feel faster. 2> Reduced the collision radius on the player. 3> Add sound to the menus. 4> Add sound in the game. 5> Reduced the amount of damage the enemies have to have before blowing up. 6> The enemies in the later levels move faster. 7> Tweaked the playing display, changed the way the lives remaining and score are displayed and added a display for the level and wave. 8> Changed the player bullet image. 9> The player can now move all over the screen. |
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Scott, Brilliant. I downloaded the latest version and it worked very well. Will spend some time going through your tutorial to understand how that was done. Good Job |
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cool, thanks for the feedback. |
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Hi, I'm sorry but it just does not work! I did copy-paste the code at step 4 but I am getting "Can't find interface for module 'sas.tilemaps'" I downloaded the SAS.MOD, maybe I put it in the wrong place? Please help me!!! Thank you! :) |