Anyone Using Xors3D in here??

BlitzMax Forums/BlitzMax Programming/Anyone Using Xors3D in here??

Ifq200(Posted 2012) [#1]
Hi, is there anyone here using xors3d, and having succes with xLinePick command?? i cant make it work, using same approach as in minib3d or blitz3d for that matter, doesent seem to work in xors3d, returning nothing but 0..

I've used latest rev. 750 but testet with earlier versions to..

If anyone can help, paste a working example i'll be happy.

Merry christmas all..


KronosUK(Posted 2012) [#2]
See my answer on the xors3d forums under general. xlinepick works fine.


PowerPC603(Posted 2012) [#3]
You may want to use raycasting instead, using the built-in physics engine.
Xors3D's linepick is alot slower than Blitz3D's linepick, I've tested it.

The raycast is as fast as Blitz3D's linepick.


Ifq200(Posted 2012) [#4]
Ok i will look into it, but still can't sleep, when not understanding it.


PowerPC603(Posted 2012) [#5]
My test-code is also on this forum:
http://www.blitzbasic.com/Community/posts.php?topic=97237#1128626


Ifq200(Posted 2012) [#6]
So i looked into raycasting, and got it working, but is it possible to get PickedSurface and PickedTriangle when raycasting??

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Leon Drake(Posted 2012) [#7]
currently using it for the bmax version of the servant engine by ckob


Ifq200(Posted 2012) [#8]
Link????


Leon Drake(Posted 2012) [#9]
http://code.google.com/p/servantx/

The engine is converted and probably 90% where it was on b3d. more or less the UI is what needs to be redone, which i'm using albalynx for.

The only issue i am having with Xors3d and it could be due to a code difference between blitz3d and xors3d is that terrain collisions are not working properly, i fall through them where as on blitz3d i don't.

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Hardcoal(Posted 2012) [#10]
I Use Xors3D