Game Editor

BlitzMax Forums/BlitzMax Programming/Game Editor

Hardcoal(Posted 2012) [#1]
Hi. Ive Started builing a Game Editor.
but i got tired working alone.
I concidering adding partners.
If any one is intersted please let me know.

Ive made alot of the work allready and im proud of what ive achived
This editor as it is involves physx and based on xors3d engine.
it has a recursive complex prefab building option which means you can
make anything you like.

I can allready build some games with it btw.

atm im making it for 2d scroll games (3d graphics)
but its also suppose to be 3D editor at the next step of development.


http://imageshack.us/photo/my-images/442/editori.jpg/

I put a picture but for the one who are interested I will make a video.

I admit. It will be a waist not to complete this editor.
but i cant do it alone anymore im worn out.

Last edited 2012


Leon Drake(Posted 2012) [#2]
smells like albalynx was here. Looks great though.


Hardcoal(Posted 2012) [#3]
yea true albalynx rocks

I gave up abit working on it. its a shame because its really became an amazing editor. I got to 70% already done but suddenly I lost interest..

Last edited 2012


Leon Drake(Posted 2012) [#4]
i know that feel...





Leon Drake(Posted 2012) [#5]
On a side note i been recoding the servant engine for blitzmax using xors3d. i recoded the map editor, but your editor looks sooo much farther along, i'd hate to sit here and reinvent the wheel when you have something awesome already. any possible chance of releasing or licensing it for the servant engine project i am doing?

you can check out where i am at here http://code.google.com/p/servantx


Hardcoal(Posted 2012) [#6]
Ill be glad to talk with you about what Ive done
maybe we can put some fuel into it.
for now its on halt.

There is a game conference near my place soon. I may find investors there
(If ill go.. since Im a moody guy. I may decide not to go there at all.)

It hurts to leave something like that in the middle.
but Im already used to hurting my self

also you need to explain me more about this engine your working on.
looks interesting.

Last edited 2012


Alberto-Diablo(Posted 2012) [#7]
This bike is different than, say from 3dsmax?


Hardcoal(Posted 2012) [#8]
this is a gameeditor not a 3d editor.
you create an object and attach functions to it.
this way you can create a game..

Last edited 2012


Hardcoal(Posted 2013) [#9]
Well im back into it.


Hardcoal(Posted 2013) [#10]
Now Im back working on my Framework
Im pretty pleased from the result.

I aimed very high and its going well.

I didnt touch it for some long time I needed some break.

Just Fixing and Organizing the code takes a hell of a time.

God knows where this will go..

I hope I didnt take too much over my self.
Sometimes you dont know what you are going into until its too late :p


AdamStrange(Posted 2013) [#11]
Kudos to you.
Not only is the editor looking good, but the resulting levels look even better!

I'm halfway through a 3d editor, a sound editor and a game editor... So don't feel disheartened ;)


Hardcoal(Posted 2013) [#12]
The picture you seen is just a map that took 1 min to make.
I did it for test.

Good luck with your editor.

what Im doing is also a 3D


Hardcoal(Posted 2013) [#13]
I'm halfway through a 3d editor, a sound editor and a game editor... So don't feel disheartened


Im halfway towords happiness So don't feel disheartened ;)


Hardcoal(Posted 2013) [#14]
Big Progress on my project..


Derron(Posted 2013) [#15]
This is no twitter...feel free to add more characters to your posting (aka "content").


bye
Ron


Hardcoal(Posted 2013) [#16]
Ye its not twitter. I dont have twitter.

But next time Ill write more info.. On this I agree

Soon Ill even load a small demo


Hardcoal(Posted 2013) [#17]
I was working on Joint building Lately and here is a little car built in the editor.

After building a model you can clone it.

http://imageshack.us/photo/my-images/59/jointed.jpg/

and can someone explain how
the heck i can put an image here..
the forum conduct code doesnt work


Hardcoal(Posted 2014) [#18]
Back to Work..
After a 5 month of more or less doing nothing in programming.
I think Im going back to my 'little' project.


Brucey(Posted 2014) [#19]
Yay :-)


Hardcoal(Posted 2014) [#20]
Its one thing trying to manipulate one Object on a map editor like rotate pitch.. etc

Making multi object manipulations is a different level.
Thats where i was stuck lately but Ive done it.
(I must say the map editor and the Engine are two different things)

Being able to plan a project from start to bottom is the key for making it.
But Im not one who gives up.
Its not my nature But if ill do then its understandable by me :)

each time i touch programming i remember how much i like it
and how much potential there is init.

I know there is no much interest of what Im doing but i need to post here
just to cheer my self and also to show Im still on it.
even if Im the only one who is expecting it to work.


AdamStrange(Posted 2014) [#21]
yep, engines handle the data editors spit out, so the editor is an order of magnitude more complex. Also you are dealing with how to display complex information in (sort of) simple ways with the ui and still have it usable.

The only way I could do it was to build a UI first (cause you are going to need oddles of custom components that don't exist anywhere else), then build the engine and editor together.

Or in the case of a particle system, the engine then the editor, and back and forth correcting and amending things until they all harmonise.

Also It may hall to have separate editors for very different things. I now have a sound/sequencer, a 3d editor and am building a particle editor. They all use the same underlying UI.

Keep up all your great work :)


Hardcoal(Posted 2014) [#22]
Getting near to a demo of a game under this engine.
Just waiting for some mood change.
from some reason I feel like party more then programming!
err I hate it! :)


Derron(Posted 2014) [#23]
What about mixing both - finishing programming and party. Some call it "Release Party" :p


bye
Ron


Hardcoal(Posted 2014) [#24]
Im establishing a web site.
It looks "awesome"!
Be sure You are sitting tight.. (Just to make it clear, Im just joking)

http://www.hardcoal.net/

Well actualy Im just testing the website..

But soon ill put examples for download and details etc..

Im not planning to release an editor atm.
Its just a tool for myself. but who knows.. I might later do that later.

I have no good name for an Editor!! this is really frustrating.

Any way just some details of what it is more or less (key points. Ive done it before, but this is a refreshment)
----------------------------------------------------

- I decided to go 3D only
- Each Object Has a 3D Pivot (Even sound and text)
- Each Object Can have Sub Objects
- Object has its own Functions (Behaviors)
- Object can be cloned and save as a prefab.
- Prefab has all the media inside of it in a format Ive created
which means no need to look for missing media its all inside.
- A user can download a prefab and manipulate it. saving a lot of work.
- Skybox can be loaded into skybox library and change by command.
- You can add General behaviors to a Map. for example Wind.
then all active objects will be affected by the wind.
- You can create new Object Behaviors using blitzmax but you cannot Edit Code while editor runs ATM.

Since I have no time to make Demos but one guy from here who will be interested (I hope..)
will get the editor in its alpha/beta state.

If not then Ill make one..

As we all know Words cannot describe what a Video and an Image can so it will have to wait.

Lots of work for a single person with high ambitions.


AdamStrange(Posted 2014) [#25]
Great new site (hehehe)

But seriously, keep up the work. looks like you objects and my entities are doing the same sort of stuff. But you're at a more advanced level than me.

Can't wait to see it all in action, specially your final game plans :)


Hardcoal(Posted 2014) [#26]
Well, who knows..


Hardcoal(Posted 2014) [#27]
...


AdamStrange(Posted 2014) [#28]
so is it still based on xors or are you building it yourself. What about lighting etc :)


Hardcoal(Posted 2014) [#29]
Its still based on xors.
Its too hard as it is.
When the concept will be ready then all is open for changes.
You can do a lot in Xors even as it is.
There is Lightning but not easy to handle from some reason.

I was thinking to send you a demo or maybe ill just post here.
Maybe you red what i wrote before I deleted it but If you want send me an Email and sooner or later Ill consider sending you a demo or even the editor for test.
I really need a good Opinion.

Again. I dont concider my self as a pro programmer so many thing may be done
probably better. but I do what I know.


Hardcoal(Posted 2014) [#30]
system message [double post phone error]


Hardcoal(Posted 2014) [#31]
ehh no more phone post editing..


AdamStrange(Posted 2014) [#32]
only one thing to let you know. I'm on a mac here...
Not sure if this helps or hinders ?


Hardcoal(Posted 2014) [#33]
Well it means you need a source code to test stuff.
Im not a mac fan atm.


AdamStrange(Posted 2014) [#34]
no problem with code, only if there are no .MODs that are windows only.


Hardcoal(Posted 2014) [#35]
There aint :)

Still got ton of stuff to do to make it more slick.


AdamStrange(Posted 2014) [#36]
Sent you some mail to your hotmail address


daaan(Posted 2014) [#37]
I'm on a Mac if you need any testing.


Hardcoal(Posted 2014) [#38]
Thanks Daaan. when the time comes...

I think ive decided to call this editor ClearMind.
Why? well because thats what I wish for my self.. :)

ClearMind Editor .. I like it :)


Hardcoal(Posted 2014) [#39]
Every time I think Ive got my concept correctly I find my self dismantling
major section of the code and rebuilding it.
Its no fun. its frustrating but its essential if I want to get it right.

Now I have such a thing called prefab.
Again.. A Prefab is a format I made that Includes all the Medias, Sounds and Functions in one pack.
So its a Machine..

It was working well.
Imagine a Missile that you load as a single file. to the map
and when you play the map the missile fly with smoke effect and sound..
also the missile has inside of it functions that detects collision and reduce power to the surrounding objects. so the missile behave as a missile on its own.

Any way. from some reason I need to rebuild this concept. although it works fine.

I really really Dream of building games and not making an editors! er.
Didnt know that I will sink so deep...

Im more an artist in my spirit then a programmer.

If this Editor wasnt recursive It would be easy life..
but i made it recursive which means an editor within an editor.
gees..
I wish I could go back like 3 years with all my knowledge.


Just for not talking blindly Ive added this Image



( I need to move this post to showcase...)


AdamStrange(Posted 2014) [#40]
definitely liking what I'm seeing - keep it up
Congrats and big kudos to you


Hardcoal(Posted 2014) [#41]
Thanks Adam, Ill Try..

When the core is ready. I might share the code so others can improve it.