Angular Velocity and Collisions

BlitzMax Forums/BlitzMax Programming/Angular Velocity and Collisions

zoqfotpik(Posted 2012) [#1]
Anyone know the physics involved with returning the angular velocity for each object in a two-object collision? I suppose it would have to do with the distance of the collision point from the center of each object-- but then you have to take length of the leverage arm into account.

Is there any sort of boilerplate solution for this? Doesn't need to be NASA quality.

Actually, verlet physics handles this and that's probably a better solution anyway...

Last edited 2012