Ayyone tested BMax on a MBP with Retina display?

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Grey Alien(Posted 2012) [#1]
Just wondering as I've heard of people using SDL (and OpenGL-based framework) have trouble with it.

If you have tested, was all OK or did you need any special code? Thanks!


DrDeath(Posted 2012) [#2]
What I've tested so far on my Retina MBP works fine – just without Retina resolution, obviously.


Grey Alien(Posted 2012) [#3]
Thanks for the info, appreciated.


skidracer(Posted 2012) [#4]
I'd love to see a screenshot of MaxIDE on a retina display.

Is the entire app drawn at half the resolution and then scaled up? I don't find this an obvious behavior in the slightest.

Last edited 2012


DrDeath(Posted 2012) [#5]
I'd love to see a screenshot of MaxIDE on a retina display.

Well, I really would like to show you a low-res MaxIDE running on a Retina display, but unfortunately, I fixed it to run at HiDPI. You'll have to do with a non-Retina Textwrangler compared to a Retina MaxIDE. :P

Is the entire app drawn at half the resolution and then scaled up? I don't find this an obvious behavior in the slightest.

That's exactly how it is done. Apple isn't (always) dumb, you know: when they introduced something like HiDPI, they took care that not adapted apps still are useable.


Grey Alien(Posted 2012) [#6]
Ah an even better explanation. Thanks!