Reflection and Dynamic Assemblies?
BlitzMax Forums/BlitzMax Programming/Reflection and Dynamic Assemblies?
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I'd like a way to produce "plugins" for my software. I'm thinking these plugins would come in the form of assemblies which could then be invoked by my game engine. Check If plugins exist in folder -> Load Plugin\Assembly -> Run The Classes "Execute" Method Is there a way to do this with blitzMAX? Thanks |
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LUA/Luajit.... Just expose some functionality and let them use that within their external scripts. You can also work with lib/dlls. bye Ron |