More GNet problems
BlitzMax Forums/BlitzMax Programming/More GNet problems
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Hello! I have some problems with Gnet. Network code syncs almost everything, players, player shots, etc... Problem is that if 2 players have been playing in server for a while, shooting and stuff. Third players joins the game and all shots which has been shot happens for third player same time. So how can i prevent this? How can i delete those packets from network? |
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let them "time out" (give them a lifetime/creationdate) ... and ignore packets with data which is way to "old". There are other options to use too but it is your decision how to "filter" that packets. bye Ron |
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Any idea why i am getting "Out of GNet object IDs"? Edit: Nevermind. Problem disappeared. O_o Last edited 2012 |